pub struct NumRect {
pub left: Breadth,
pub right: Breadth,
pub top: Breadth,
pub bottom: Breadth,
}Expand description
A copy of UiRect but without non-numeric values.
Fields§
§left: Breadth§right: Breadth§top: Breadth§bottom: BreadthImplementations§
Source§impl NumRect
impl NumRect
pub fn new(left: Breadth, right: Breadth, top: Breadth, bottom: Breadth) -> Self
pub fn all(value: Breadth) -> Self
pub fn horizontal(value: Breadth) -> Self
pub fn vertical(value: Breadth) -> Self
pub fn left(value: Breadth) -> Self
pub fn right(value: Breadth) -> Self
pub fn top(value: Breadth) -> Self
pub fn bottom(value: Breadth) -> Self
Trait Implementations§
impl Copy for NumRect
Auto Trait Implementations§
impl Freeze for NumRect
impl RefUnwindSafe for NumRect
impl Send for NumRect
impl Sync for NumRect
impl Unpin for NumRect
impl UnwindSafe for NumRect
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Return the
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
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Creates
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