#[repr(C)]pub struct UiMaterialVertex {
pub position: [f32; 3],
pub uv: [f32; 2],
pub size: [f32; 2],
pub border: [f32; 4],
pub radius: [f32; 4],
}Fields§
§position: [f32; 3]§uv: [f32; 2]§size: [f32; 2]§border: [f32; 4]§radius: [f32; 4]Trait Implementations§
Source§impl Clone for UiMaterialVertex
impl Clone for UiMaterialVertex
Source§fn clone(&self) -> UiMaterialVertex
fn clone(&self) -> UiMaterialVertex
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for UiMaterialVertex
impl Pod for UiMaterialVertex
Auto Trait Implementations§
impl Freeze for UiMaterialVertex
impl RefUnwindSafe for UiMaterialVertex
impl Send for UiMaterialVertex
impl Sync for UiMaterialVertex
impl Unpin for UiMaterialVertex
impl UnwindSafe for UiMaterialVertex
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
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Source§type Bits = T
type Bits = T
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If this function returns true, then it must be valid to reinterpret
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