pub struct TransparentUi {
pub sort_key: FloatOrd,
pub entity: (Entity, MainEntity),
pub pipeline: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
pub batch_range: Range<u32>,
pub extra_index: PhaseItemExtraIndex,
pub index: usize,
pub indexed: bool,
}Fields§
§sort_key: FloatOrd§entity: (Entity, MainEntity)§pipeline: CachedRenderPipelineId§draw_function: DrawFunctionId§batch_range: Range<u32>§extra_index: PhaseItemExtraIndex§index: usize§indexed: boolTrait Implementations§
Source§impl CachedRenderPipelinePhaseItem for TransparentUi
impl CachedRenderPipelinePhaseItem for TransparentUi
Source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache, that will be used to draw
this phase item.Source§impl PhaseItem for TransparentUi
impl PhaseItem for TransparentUi
Source§fn main_entity(&self) -> MainEntity
fn main_entity(&self) -> MainEntity
The main world entity represented by this
PhaseItem.Source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw function used to render the item.Source§fn batch_range(&self) -> &Range<u32>
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
Source§fn extra_index(&self) -> PhaseItemExtraIndex
fn extra_index(&self) -> PhaseItemExtraIndex
Returns the
PhaseItemExtraIndex. Read moreSource§fn batch_range_and_extra_index_mut(
&mut self,
) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
fn batch_range_and_extra_index_mut( &mut self, ) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
Returns a pair of mutable references to both the batch range and extra
index.
Source§const AUTOMATIC_BATCHING: bool = true
const AUTOMATIC_BATCHING: bool = true
Whether or not this
PhaseItem should be subjected to automatic batching. (Default: true)Source§impl SortedPhaseItem for TransparentUi
impl SortedPhaseItem for TransparentUi
Source§type SortKey = FloatOrd
type SortKey = FloatOrd
The type used for ordering the items. The smallest values are drawn first.
This order can be calculated using the
ViewRangefinder3d,
based on the view-space Z value of the corresponding view matrix.Source§fn sort(items: &mut [Self])
fn sort(items: &mut [Self])
Sorts a slice of phase items into render order. Generally if the same type
is batched this should use a stable sort like
slice::sort_by_key.
In almost all other cases, this should not be altered from the default,
which uses an unstable sort, as this provides the best balance of CPU and GPU
performance. Read moreAuto Trait Implementations§
impl Freeze for TransparentUi
impl RefUnwindSafe for TransparentUi
impl Send for TransparentUi
impl Sync for TransparentUi
impl Unpin for TransparentUi
impl UnwindSafe for TransparentUi
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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Converts
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generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Converts
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impl<T> DowncastSend for T
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W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
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T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
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impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.