pub struct SimpleText { /* private fields */ }
Expand description
Simple text component Bundle
Trait Implementations§
Source§impl Bundle for SimpleText
impl Bundle for SimpleText
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§impl Default for SimpleText
impl Default for SimpleText
Source§impl DynamicBundle for SimpleText
impl DynamicBundle for SimpleText
Source§impl UiText for SimpleText
impl UiText for SimpleText
Source§fn line_height(self, line_height: LineHeight) -> Self
fn line_height(self, line_height: LineHeight) -> Self
Sets the line height of the UiText
Source§fn justify(self, justify: JustifyText) -> Self
fn justify(self, justify: JustifyText) -> Self
Sets the justification of the UiText
Source§fn line_break(self, line_break: LineBreak) -> Self
fn line_break(self, line_break: LineBreak) -> Self
Sets the line break of the UiText
impl BundleFromComponents for SimpleText
Auto Trait Implementations§
impl Freeze for SimpleText
impl !RefUnwindSafe for SimpleText
impl Send for SimpleText
impl Sync for SimpleText
impl Unpin for SimpleText
impl !UnwindSafe for SimpleText
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
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. When used in AsBindGroup
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T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSend for T
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Source§fn from_world(_world: &mut World) -> T
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T: ?Sized,
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T: ?Sized,
Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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