pub struct EmbossedText { /* private fields */ }
Expand description
Embossed text component Bundle
Implementations§
Source§impl EmbossedText
impl EmbossedText
Sourcepub fn extra_large(value: &str, font: &Handle<Font>) -> Self
pub fn extra_large(value: &str, font: &Handle<Font>) -> Self
Create a extra large text variant
Trait Implementations§
Source§impl Bundle for EmbossedText
impl Bundle for EmbossedText
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§impl Default for EmbossedText
impl Default for EmbossedText
Source§impl DynamicBundle for EmbossedText
impl DynamicBundle for EmbossedText
Source§impl UiText for EmbossedText
impl UiText for EmbossedText
impl BundleFromComponents for EmbossedText
Auto Trait Implementations§
impl Freeze for EmbossedText
impl !RefUnwindSafe for EmbossedText
impl Send for EmbossedText
impl Sync for EmbossedText
impl Unpin for EmbossedText
impl !UnwindSafe for EmbossedText
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T: Any,
impl<T> Downcast for Twhere
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