pub struct ExtractedUiNodes {
pub uinodes: Vec<ExtractedUiNode>,
pub glyphs: Vec<ExtractedGlyph>,
}
Fields§
§uinodes: Vec<ExtractedUiNode>
§glyphs: Vec<ExtractedGlyph>
Implementations§
Trait Implementations§
Source§impl Default for ExtractedUiNodes
impl Default for ExtractedUiNodes
Source§fn default() -> ExtractedUiNodes
fn default() -> ExtractedUiNodes
Returns the “default value” for a type. Read more
impl Resource for ExtractedUiNodes
Auto Trait Implementations§
impl Freeze for ExtractedUiNodes
impl RefUnwindSafe for ExtractedUiNodes
impl Send for ExtractedUiNodes
impl Sync for ExtractedUiNodes
impl Unpin for ExtractedUiNodes
impl UnwindSafe for ExtractedUiNodes
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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