pub struct ImageNode {
pub color: Color,
pub image: Handle<Image>,
pub texture_atlas: Option<TextureAtlas>,
pub flip_x: bool,
pub flip_y: bool,
pub rect: Option<Rect>,
pub image_mode: NodeImageMode,
}
Expand description
A UI Node that renders an image.
Fields§
§color: Color
The tint color used to draw the image.
This is multiplied by the color of each pixel in the image. The field value defaults to solid white, which will pass the image through unmodified.
image: Handle<Image>
Handle to the texture.
This defaults to a TRANSPARENT_IMAGE_HANDLE
, which points to a fully transparent 1x1 texture.
texture_atlas: Option<TextureAtlas>
The (optional) texture atlas used to render the image.
flip_x: bool
Whether the image should be flipped along its x-axis.
flip_y: bool
Whether the image should be flipped along its y-axis.
rect: Option<Rect>
An optional rectangle representing the region of the image to render, instead of rendering
the full image. This is an easy one-off alternative to using a TextureAtlas
.
When used with a TextureAtlas
, the rect
is offset by the atlas’s minimal (top-left) corner position.
image_mode: NodeImageMode
Controls how the image is altered to fit within the layout and how the layout algorithm determines the space to allocate for the image.
Implementations§
Source§impl ImageNode
impl ImageNode
Sourcepub fn solid_color(color: Color) -> Self
pub fn solid_color(color: Color) -> Self
Create a solid color ImageNode
.
This is primarily useful for debugging / mocking the extents of your image.
Sourcepub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> Self
pub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> Self
Create a ImageNode
from an image, with an associated texture atlas
Sourcepub const fn with_color(self, color: Color) -> Self
pub const fn with_color(self, color: Color) -> Self
Set the color tint
Sourcepub const fn with_flip_x(self) -> Self
pub const fn with_flip_x(self) -> Self
Flip the image along its x-axis
Sourcepub const fn with_flip_y(self) -> Self
pub const fn with_flip_y(self) -> Self
Flip the image along its y-axis
pub const fn with_rect(self, rect: Rect) -> Self
pub const fn with_mode(self, mode: NodeImageMode) -> Self
Trait Implementations§
Source§impl Component for ImageNode
Required Components: Node
, ImageNodeSize
, ContentSize
.
impl Component for ImageNode
Required Components: Node
, ImageNodeSize
, ContentSize
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn clone_behavior() -> ComponentCloneBehavior
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Read moreSource§impl Default for ImageNode
impl Default for ImageNode
Source§fn default() -> Self
fn default() -> Self
A transparent 1x1 image with a solid white tint.
§Warning
This will be invisible by default.
To set this to a visible image, you need to set the texture
field to a valid image handle,
or use Handle<Image>
’s default 1x1 solid white texture (as is done in ImageNode::solid_color
).
Source§impl FromReflect for ImageNode
impl FromReflect for ImageNode
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
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reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for ImageNode
impl GetTypeRegistration for ImageNode
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for ImageNode
impl PartialReflect for ImageNode
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for ImageNode
impl Reflect for ImageNode
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
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Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for ImageNode
impl Struct for ImageNode
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
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if TypeInfo
is not available.Source§impl TypePath for ImageNode
impl TypePath for ImageNode
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fn type_path() -> &'static str
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Auto Trait Implementations§
impl Freeze for ImageNode
impl !RefUnwindSafe for ImageNode
impl Send for ImageNode
impl Sync for ImageNode
impl Unpin for ImageNode
impl !UnwindSafe for ImageNode
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