Struct bevy_ui::DrawUiNode
source · pub struct DrawUiNode;Trait Implementations§
source§impl<P: PhaseItem> RenderCommand<P> for DrawUiNode
impl<P: PhaseItem> RenderCommand<P> for DrawUiNode
§type Param = Res<'static, UiMeta>
type Param = Res<'static, UiMeta>
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render. Read more§type ViewWorldQuery = ()
type ViewWorldQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render. Read more§type ItemWorldQuery = &'static UiBatch
type ItemWorldQuery = &'static UiBatch
Specifies the ECS data of the item entity required by
RenderCommand::render. Read moresource§fn render<'w>(
_item: &P,
_view: (),
batch: &'w UiBatch,
ui_meta: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
fn render<'w>( _item: &P, _view: (), batch: &'w UiBatch, ui_meta: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w> ) -> RenderCommandResult
Renders a
PhaseItem by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass.Auto Trait Implementations§
impl RefUnwindSafe for DrawUiNode
impl Send for DrawUiNode
impl Sync for DrawUiNode
impl Unpin for DrawUiNode
impl UnwindSafe for DrawUiNode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.