pub struct Sequence<T> { /* private fields */ }Expand description
A sequence of tweens played back in order one after the other.
Implementations§
Source§impl<T> Sequence<T>
impl<T> Sequence<T>
Sourcepub fn new(
items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>>,
) -> Self
pub fn new( items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>>, ) -> Self
Create a new sequence of tweens.
This method panics if the input collection is empty.
Sourcepub fn from_single(tween: impl Tweenable<T> + 'static) -> Self
pub fn from_single(tween: impl Tweenable<T> + 'static) -> Self
Create a new sequence containing a single tween.
Sourcepub fn with_capacity(capacity: usize) -> Self
pub fn with_capacity(capacity: usize) -> Self
Create a new sequence with the specified capacity.
Trait Implementations§
Source§impl<T: 'static> From<Sequence<T>> for BoxedTweenable<T>
impl<T: 'static> From<Sequence<T>> for BoxedTweenable<T>
Source§impl<T> Tweenable<T> for Sequence<T>
impl<T> Tweenable<T> for Sequence<T>
Source§fn duration(&self) -> Duration
fn duration(&self) -> Duration
Get the duration of a single iteration of the animation. Read more
Source§fn total_duration(&self) -> TotalDuration
fn total_duration(&self) -> TotalDuration
Get the total duration of the entire animation, including looping. Read more
Source§fn set_elapsed(&mut self, elapsed: Duration)
fn set_elapsed(&mut self, elapsed: Duration)
Set the current animation playback elapsed time. Read more
Source§fn tick(
&mut self,
delta: Duration,
target: &mut dyn Targetable<T>,
entity: Entity,
events: &mut Mut<'_, Events<TweenCompleted>>,
commands: &mut Commands<'_, '_>,
) -> TweenState
fn tick( &mut self, delta: Duration, target: &mut dyn Targetable<T>, entity: Entity, events: &mut Mut<'_, Events<TweenCompleted>>, commands: &mut Commands<'_, '_>, ) -> TweenState
Tick the animation, advancing it by the given delta time and mutating
the given target component or asset. Read more
Source§fn set_progress(&mut self, progress: f32)
fn set_progress(&mut self, progress: f32)
Set the current animation playback progress. Read more
Source§fn times_completed(&self) -> u32
fn times_completed(&self) -> u32
Get the number of times this tweenable completed. Read more
Auto Trait Implementations§
impl<T> Freeze for Sequence<T>
impl<T> !RefUnwindSafe for Sequence<T>
impl<T> Send for Sequence<T>
impl<T> Sync for Sequence<T>
impl<T> Unpin for Sequence<T>
impl<T> !UnwindSafe for Sequence<T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.