Struct bevy_tweening::Tracks
source · pub struct Tracks<T> { /* private fields */ }
Expand description
A collection of Tweenable
executing in parallel.
Implementations§
source§impl<T> Tracks<T>
impl<T> Tracks<T>
sourcepub fn new(
items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>>
) -> Self
pub fn new( items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>> ) -> Self
Trait Implementations§
source§impl<T: 'static> From<Tracks<T>> for BoxedTweenable<T>
impl<T: 'static> From<Tracks<T>> for BoxedTweenable<T>
source§impl<T> Tweenable<T> for Tracks<T>
impl<T> Tweenable<T> for Tracks<T>
source§fn duration(&self) -> Duration
fn duration(&self) -> Duration
Get the duration of a single iteration of the animation. Read more
source§fn total_duration(&self) -> TotalDuration
fn total_duration(&self) -> TotalDuration
Get the total duration of the entire animation, including looping. Read more
source§fn set_elapsed(&mut self, elapsed: Duration)
fn set_elapsed(&mut self, elapsed: Duration)
Set the current animation playback elapsed time. Read more
source§fn tick(
&mut self,
delta: Duration,
target: &mut dyn Targetable<T>,
entity: Entity,
events: &mut Mut<'_, Events<TweenCompleted>>
) -> TweenState
fn tick( &mut self, delta: Duration, target: &mut dyn Targetable<T>, entity: Entity, events: &mut Mut<'_, Events<TweenCompleted>> ) -> TweenState
Tick the animation, advancing it by the given delta time and mutating
the given target component or asset. Read more
source§fn set_progress(&mut self, progress: f32)
fn set_progress(&mut self, progress: f32)
Set the current animation playback progress. Read more
source§fn times_completed(&self) -> u32
fn times_completed(&self) -> u32
Get the number of times this tweenable completed. Read more
Auto Trait Implementations§
impl<T> !RefUnwindSafe for Tracks<T>
impl<T> Send for Tracks<T>
impl<T> Sync for Tracks<T>
impl<T> Unpin for Tracks<T>
impl<T> !UnwindSafe for Tracks<T>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.