Struct bevy_tweening::lens::ColorMaterialColorLens
source · pub struct ColorMaterialColorLens {
pub start: Color,
pub end: Color,
}
Expand description
A lens to manipulate the color
field of a ColorMaterial
asset.
Fields§
§start: Color
Start color.
end: Color
End color.
Trait Implementations§
source§impl Clone for ColorMaterialColorLens
impl Clone for ColorMaterialColorLens
source§fn clone(&self) -> ColorMaterialColorLens
fn clone(&self) -> ColorMaterialColorLens
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ColorMaterialColorLens
impl Debug for ColorMaterialColorLens
source§impl Lens<ColorMaterial> for ColorMaterialColorLens
impl Lens<ColorMaterial> for ColorMaterialColorLens
source§fn lerp(&mut self, target: &mut ColorMaterial, ratio: f32)
fn lerp(&mut self, target: &mut ColorMaterial, ratio: f32)
Perform a linear interpolation (lerp) over the subset of fields of a
component or asset the lens focuses on, based on the linear ratio
ratio
. The target
component or asset is mutated in place. The
implementation decides which fields are interpolated, and performs
the animation in-place, overwriting the target.source§impl PartialEq<ColorMaterialColorLens> for ColorMaterialColorLens
impl PartialEq<ColorMaterialColorLens> for ColorMaterialColorLens
source§fn eq(&self, other: &ColorMaterialColorLens) -> bool
fn eq(&self, other: &ColorMaterialColorLens) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for ColorMaterialColorLens
impl StructuralPartialEq for ColorMaterialColorLens
Auto Trait Implementations§
impl RefUnwindSafe for ColorMaterialColorLens
impl Send for ColorMaterialColorLens
impl Sync for ColorMaterialColorLens
impl Unpin for ColorMaterialColorLens
impl UnwindSafe for ColorMaterialColorLens
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.