Struct bevy_tweening::Tracks
source · pub struct Tracks<T> { /* private fields */ }Expand description
A collection of Tweenable executing in parallel.
Implementations
sourceimpl<T> Tracks<T>
impl<T> Tracks<T>
sourcepub fn new(
items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>>
) -> Self
pub fn new(
items: impl IntoIterator<Item = impl Into<BoxedTweenable<T>>>
) -> Self
Trait Implementations
sourceimpl<T: 'static> From<Tracks<T>> for BoxedTweenable<T>
impl<T: 'static> From<Tracks<T>> for BoxedTweenable<T>
sourceimpl<T> Tweenable<T> for Tracks<T>
impl<T> Tweenable<T> for Tracks<T>
sourcefn duration(&self) -> Duration
fn duration(&self) -> Duration
Get the duration of a single iteration of the animation. Read more
sourcefn total_duration(&self) -> TotalDuration
fn total_duration(&self) -> TotalDuration
Get the total duration of the entire animation, including looping. Read more
sourcefn set_elapsed(&mut self, elapsed: Duration)
fn set_elapsed(&mut self, elapsed: Duration)
Set the current animation playback elapsed time. Read more
sourcefn tick<'a>(
&mut self,
delta: Duration,
target: &'a mut dyn Targetable<T>,
entity: Entity,
events: &mut Mut<'_, Events<TweenCompleted>>
) -> TweenState
fn tick<'a>(
&mut self,
delta: Duration,
target: &'a mut dyn Targetable<T>,
entity: Entity,
events: &mut Mut<'_, Events<TweenCompleted>>
) -> TweenState
Tick the animation, advancing it by the given delta time and mutating
the given target component or asset. Read more
sourcefn set_progress(&mut self, progress: f32)
fn set_progress(&mut self, progress: f32)
Set the current animation playback progress. Read more
sourcefn times_completed(&self) -> u32
fn times_completed(&self) -> u32
Get the number of times this tweenable completed. Read more
Auto Trait Implementations
impl<T> !RefUnwindSafe for Tracks<T>
impl<T> Send for Tracks<T>
impl<T> Sync for Tracks<T>
impl<T> Unpin for Tracks<T>
impl<T> !UnwindSafe for Tracks<T>
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more