Trait bevy_transform::hierarchy::BuildWorldChildren [−][src]
pub trait BuildWorldChildren {
fn with_children(
&mut self,
spawn_children: impl FnOnce(&mut WorldChildBuilder<'_>)
) -> &mut Self;
fn push_children(&mut self, children: &[Entity]) -> &mut Self;
fn insert_children(
&mut self,
index: usize,
children: &[Entity]
) -> &mut Self;
fn remove_children(&mut self, children: &[Entity]) -> &mut Self;
}