Struct TmxPlugin

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pub struct TmxPlugin { /* private fields */ }
Expand description

Plugin that adds support for .tmx asset loading. Loading behaviour can be customized on creation.

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impl TmxPlugin

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pub fn visit_objects<F: 'static + for<'w> Fn(&Object, &mut EntityMut<'w>) + Send + Sync>( self, f: F, ) -> Self

Adds some custom loading functionality for objects in tmx assets

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pub fn visit_images<F: 'static + for<'w> Fn(&mut EntityMut<'w>) + Send + Sync>( self, f: F, ) -> Self

Adds some custom loading functionality for image layers in tmx assets

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pub fn visit_map<F: 'static + for<'w> Fn(&Map, &mut World) + Send + Sync>( self, f: F, ) -> Self

Allows to modify the World loaded from a .tmx asset right before it’s converted to a Scene.

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pub fn scale(self, scale: Vec2) -> Self

Sets the scale to apply to the coordinate system of loaded .tmx assets. Defaults to (1, -1), since bevy’s y axis points up where tiled’s y axis points down.

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pub fn depth_scale(self, depth_scale: f32) -> Self

Sets the depth added after each layer. Defaults to 1.

Trait Implementations§

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impl Default for TmxPlugin

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Plugin for TmxPlugin

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fn build(&self, app: &mut AppBuilder)

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fn name(&self) -> &str

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impl<T> Any for T
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fn from(t: T) -> T

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impl<T> FromWorld for T
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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World
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