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FontCx

Struct FontCx 

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pub struct FontCx {
    pub context: FontContext,
    /* private fields */
}
Expand description

A font database and cache, used for font family resolution and text layout.

This resource is a wrapper around parley::FontContext.

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§context: FontContext

A font database/cache (wrapper around a Fontique Collection and SourceCache).

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impl FontCx

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pub fn get_family<'a>(&'a mut self, source: &'a FontSource) -> Option<&'a str>

Get the family name associated with a FontSource.

If the FontSource is a Handle, returns None. The family name can be found by using the handle to look up the Font asset instead.

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pub fn set_generic_family( &mut self, generic: GenericFamily, family_name: &str, ) -> Result<(), TextError>

Sets the fallback font for a given generic family.

In most cases, these methods do not need to called manually, as parley::fontique will automatically select appropriate default fonts based on available system fonts.

Note that the parley/system feature must be enabled to allow automatic system font discovery.

These methods will return an error if the provided family name does not already exist in the font collection.

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pub fn set_serif_family(&mut self, family_name: &str) -> Result<(), TextError>

Sets the serif generic family mapping.

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pub fn set_sans_serif_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the sans-serif generic family mapping.

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pub fn set_cursive_family(&mut self, family_name: &str) -> Result<(), TextError>

Sets the cursive generic family mapping.

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pub fn set_fantasy_family(&mut self, family_name: &str) -> Result<(), TextError>

Sets the fantasy generic family mapping.

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pub fn set_monospace_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the monospace generic family mapping.

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pub fn set_system_ui_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the system-ui generic family mapping.

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pub fn set_ui_serif_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the ui-serif generic family mapping.

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pub fn set_ui_sans_serif_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the ui-sans-serif generic family mapping.

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pub fn set_ui_monospace_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the ui-monospace generic family mapping.

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pub fn set_ui_rounded_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the ui-rounded generic family mapping.

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pub fn set_emoji_family(&mut self, family_name: &str) -> Result<(), TextError>

Sets the emoji generic family mapping.

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pub fn set_math_family(&mut self, family_name: &str) -> Result<(), TextError>

Sets the math generic family mapping.

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pub fn set_fang_song_family( &mut self, family_name: &str, ) -> Result<(), TextError>

Sets the fangsong generic family mapping.

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pub fn restore_generic_families(&mut self)

Call after clearing the font Collection to restore the generic family mappings.

Trait Implementations§

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impl Component for FontCx
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Default for FontCx

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fn default() -> FontCx

Returns the “default value” for a type. Read more
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impl Deref for FontCx

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type Target = FontContext

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for FontCx

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Resource for FontCx
where Self: Send + Sync + 'static,

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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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