pub trait SyncComponent {
// Required methods
fn sync_component<T: Component + TypePath + DynamicTypePath + Reflect + FromReflect + GetTypeRegistration + Clone>(
&mut self,
) -> &mut Self;
fn sync_materials(&mut self, enable: bool);
fn sync_meshes(&mut self, enable: bool);
fn sync_audios(&mut self, enable: bool);
}Expand description
Use this trait extension to configure sync details for your app. Every component that needs to be synched must be called with sync_component. To enable assets synching, use the other sync_* methods. By default nothing is being synched, so you’ll need to additively call all these.
Required Methods§
fn sync_component<T: Component + TypePath + DynamicTypePath + Reflect + FromReflect + GetTypeRegistration + Clone>( &mut self, ) -> &mut Self
fn sync_materials(&mut self, enable: bool)
fn sync_meshes(&mut self, enable: bool)
fn sync_audios(&mut self, enable: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.