pub struct StateTransitionEvent<S: States> {
pub exited: Option<S>,
pub entered: Option<S>,
}
Expand description
Event sent when any state transition of S
happens.
This includes identity transitions, where exited
and entered
have the same value.
If you know exactly what state you want to respond to ahead of time, consider OnEnter
, OnTransition
, or OnExit
Fields§
§exited: Option<S>
The state being exited.
entered: Option<S>
The state being entered.
Trait Implementations§
Source§impl<S: Clone + States> Clone for StateTransitionEvent<S>
impl<S: Clone + States> Clone for StateTransitionEvent<S>
Source§fn clone(&self) -> StateTransitionEvent<S>
fn clone(&self) -> StateTransitionEvent<S>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<S: States> Event for StateTransitionEvent<S>
impl<S: States> Event for StateTransitionEvent<S>
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§fn register_component_id(world: &mut World) -> ComponentId
fn register_component_id(world: &mut World) -> ComponentId
Generates the
ComponentId
for this event type. Read moreSource§fn component_id(world: &World) -> Option<ComponentId>
fn component_id(world: &World) -> Option<ComponentId>
Fetches the
ComponentId
for this event type,
if it has already been generated. Read moreimpl<S: Copy + States> Copy for StateTransitionEvent<S>
impl<S: Eq + States> Eq for StateTransitionEvent<S>
impl<S: States> StructuralPartialEq for StateTransitionEvent<S>
Auto Trait Implementations§
impl<S> Freeze for StateTransitionEvent<S>where
S: Freeze,
impl<S> RefUnwindSafe for StateTransitionEvent<S>where
S: RefUnwindSafe,
impl<S> Send for StateTransitionEvent<S>
impl<S> Sync for StateTransitionEvent<S>
impl<S> Unpin for StateTransitionEvent<S>where
S: Unpin,
impl<S> UnwindSafe for StateTransitionEvent<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.