Enum bevy_spritesheet_animation::easing::Easing
source · pub enum Easing {
Linear,
In(EasingVariety),
Out(EasingVariety),
InOut(EasingVariety),
}
Expand description
Specifies the easing of an animation.
Defaults to Easing::Linear.
§Example
let clip_id = library.new_clip(|clip| {
clip
.push_frame_indices([10, 11, 15])
// Set a default easing for the animation stages that reference this clip
.set_default_easing(Easing::In(EasingVariety::Quadratic));
});
let animation_id = library.new_animation(|animation| {
let mut stage = AnimationStage::from_clip(clip_id);
// Apply easing on the stage
//
// This overrides the clip's default easing
stage.set_easing(Easing::Out(EasingVariety::Sin));
animation
.add_stage(stage)
// Apply easing on the whole animation
//
// (on top of any easing applied to its stages)
.set_easing(Easing::InOut(EasingVariety::Cubic));
});
§References
Variants§
Linear
Linear interpolation
In(EasingVariety)
Slow at the start of the animation then speeds up
Out(EasingVariety)
Fast at the start of the animation then slows down
InOut(EasingVariety)
Fast at the start and at the end of the animation, slows down in the middle
Implementations§
Trait Implementations§
source§impl PartialEq for Easing
impl PartialEq for Easing
impl Copy for Easing
impl Eq for Easing
impl StructuralPartialEq for Easing
Auto Trait Implementations§
impl Freeze for Easing
impl RefUnwindSafe for Easing
impl Send for Easing
impl Sync for Easing
impl Unpin for Easing
impl UnwindSafe for Easing
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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