pub struct Material2dProperties {
pub alpha_mode: AlphaMode2d,
pub depth_bias: f32,
pub mesh_pipeline_key_bits: Mesh2dPipelineKey,
pub draw_function_id: DrawFunctionId,
}
Expand description
Common Material2d
properties, calculated for a specific material instance.
Fields§
§alpha_mode: AlphaMode2d
The AlphaMode2d
of this material.
depth_bias: f32
Add a bias to the view depth of the mesh which can be used to force a specific render order for meshes with equal depth, to avoid z-fighting. The bias is in depth-texture units so large values may
mesh_pipeline_key_bits: Mesh2dPipelineKey
The bits in the Mesh2dPipelineKey
for this material.
These are precalculated so that we can just “or” them together in
queue_material2d_meshes
.
draw_function_id: DrawFunctionId
Auto Trait Implementations§
impl Freeze for Material2dProperties
impl RefUnwindSafe for Material2dProperties
impl Send for Material2dProperties
impl Sync for Material2dProperties
impl Unpin for Material2dProperties
impl UnwindSafe for Material2dProperties
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