pub struct SpriteAssetEvents {
pub images: Vec<AssetEvent<Image>>,
}
Fields§
§images: Vec<AssetEvent<Image>>
Trait Implementations§
Source§impl Default for SpriteAssetEvents
impl Default for SpriteAssetEvents
Source§fn default() -> SpriteAssetEvents
fn default() -> SpriteAssetEvents
Returns the “default value” for a type. Read more
impl Resource for SpriteAssetEvents
Auto Trait Implementations§
impl Freeze for SpriteAssetEvents
impl RefUnwindSafe for SpriteAssetEvents
impl Send for SpriteAssetEvents
impl Sync for SpriteAssetEvents
impl Unpin for SpriteAssetEvents
impl UnwindSafe for SpriteAssetEvents
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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