pub struct SpriteBundle {
    pub sprite: Sprite,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub material: Handle<ColorMaterial>,
    pub visibility: Visibility,
}
Expand description

Component bundle for 2D sprites with a ColorMaterial

Fields

sprite: Sprite

The main sprite component

transform: Transform

transform component, defining translation/rotation/scale informations

global_transform: GlobalTransform

transform component, defining translation/rotation/scale informations

material: Handle<ColorMaterial>

The sprite material, defining its texture and color

visibility: Visibility

User indication of whether an entity is visible

Trait Implementations

SAFE: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Gets this Bundle’s component ids, in the order of this bundle’s Components

Calls func, which should return data for each component in the bundle, in the order of this bundle’s Components Read more

Calls func on each value, in the order of this bundle’s Components. This will std::mem::forget the bundle fields, so callers are responsible for dropping the fields if that is desirable. Read more

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given World

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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