#[repr(C)]
pub struct Sprite { pub flip_x: bool, pub flip_y: bool, pub custom_size: Option<Vec2>, pub anchor: Anchor, }
Expand description

2D Sprite component

Fields

flip_x: bool

Flip the sprite along the X axis

flip_y: bool

Flip the sprite along the Y axis

custom_size: Option<Vec2>

An optional custom size for the sprite that will be used when rendering, instead of the size of the sprite’s image

anchor: Anchor

bevy_sprite::Anchor point of the sprite in the world

Implementations

Instantiates an unflipped sprite with a custom size

Trait Implementations

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