Struct bevy_sprite3d::AtlasSprite3dBundle
source · [−]pub struct AtlasSprite3dBundle {
pub params: AtlasSprite3dComponent,
pub pbr: PbrBundle,
}
Fields
params: AtlasSprite3dComponent
pbr: PbrBundle
Trait Implementations
sourceimpl Bundle for AtlasSprite3dBundle
impl Bundle for AtlasSprite3dBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
sourcefn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A>where
A: Allocator,
fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A>where
A: Allocator,
A: Allocator,
Gets this [
Bundle
]’s component ids, in the order of this bundle’s [Component
]ssourceunsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Selfwhere
__F: FnMut(&mut __T) -> OwningPtr<'_>,
unsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Selfwhere
__F: FnMut(&mut __T) -> OwningPtr<'_>,
Calls
func
, which should return data for each component in the bundle, in the order of
this bundle’s [Component
]s Read moresourcefn get_components(self, func: impl FnMut(OwningPtr<'_>))
fn get_components(self, func: impl FnMut(OwningPtr<'_>))
Calls
func
on each value, in the order of this bundle’s [Component
]s. This will
std::mem::forget
the bundle fields, so callers are responsible for dropping the fields
if that is desirable. Read moreAuto Trait Implementations
impl RefUnwindSafe for AtlasSprite3dBundle
impl Send for AtlasSprite3dBundle
impl Sync for AtlasSprite3dBundle
impl Unpin for AtlasSprite3dBundle
impl UnwindSafe for AtlasSprite3dBundle
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more