pub struct Sprite {
pub image: Handle<Image>,
pub texture_atlas: Option<TextureAtlas>,
pub color: Color,
pub flip_x: bool,
pub flip_y: bool,
pub custom_size: Option<Vec2>,
pub rect: Option<Rect>,
pub anchor: Anchor,
pub image_mode: SpriteImageMode,
}Expand description
Describes a sprite to be rendered to a 2D camera
Fields§
§image: Handle<Image>The image used to render the sprite
texture_atlas: Option<TextureAtlas>The (optional) texture atlas used to render the sprite
color: ColorThe sprite’s color tint
flip_x: boolFlip the sprite along the X axis
flip_y: boolFlip the sprite along the Y axis
custom_size: Option<Vec2>An optional custom size for the sprite that will be used when rendering, instead of the size of the sprite’s image
rect: Option<Rect>An optional rectangle representing the region of the sprite’s image to render, instead of rendering
the full image. This is an easy one-off alternative to using a TextureAtlas.
When used with a TextureAtlas, the rect
is offset by the atlas’s minimal (top-left) corner position.
anchor: AnchorAnchor point of the sprite in the world
image_mode: SpriteImageModeHow the sprite’s image will be scaled.
Implementations§
Source§impl Sprite
impl Sprite
Sourcepub fn from_image(image: Handle<Image>) -> Self
pub fn from_image(image: Handle<Image>) -> Self
Create a sprite from an image
Sourcepub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> Self
pub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> Self
Create a sprite from an image, with an associated texture atlas
Sourcepub fn from_color(color: impl Into<Color>, size: Vec2) -> Self
pub fn from_color(color: impl Into<Color>, size: Vec2) -> Self
Create a sprite from a solid color
Trait Implementations§
Source§impl Component for Sprite
Required Components: Transform, Visibility, SyncToRenderWorld.
impl Component for Sprite
Required Components: Transform, Visibility, SyncToRenderWorld.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks.Source§impl FromReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect trait object. Read moreSource§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn serializable(&self) -> Option<Serializable<'_>>
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Source§impl Reflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
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&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
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&dyn PartialReflect.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
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fn iter_fields(&self) -> FieldIter<'_>
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DynamicStruct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for Sprite
impl TypePath for Sprite
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for Sprite
impl !RefUnwindSafe for Sprite
impl Send for Sprite
impl Sync for Sprite
impl Unpin for Sprite
impl !UnwindSafe for Sprite
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
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