pub struct MeshMaterial2d<M: Material2d>(pub Handle<M>);Expand description
A material used for rendering a Mesh2d.
See Material2d for general information about 2D materials and how to implement your own materials.
§Example
// Spawn an entity with a mesh using `ColorMaterial`.
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((
Mesh2d(meshes.add(Circle::new(50.0))),
MeshMaterial2d(materials.add(ColorMaterial::from_color(RED))),
));
}Tuple Fields§
§0: Handle<M>Methods from Deref<Target = Handle<M>>§
Sourcepub fn path(&self) -> Option<&AssetPath<'static>>
pub fn path(&self) -> Option<&AssetPath<'static>>
Returns the path if this is (1) a strong handle and (2) the asset has a path
Sourcepub fn clone_weak(&self) -> Handle<A>
pub fn clone_weak(&self) -> Handle<A>
Creates a Handle::Weak clone of this Handle, which will not keep the referenced Asset alive.
Trait Implementations§
Source§impl<M: Clone + Material2d> Clone for MeshMaterial2d<M>
impl<M: Clone + Material2d> Clone for MeshMaterial2d<M>
Source§fn clone(&self) -> MeshMaterial2d<M>
fn clone(&self) -> MeshMaterial2d<M>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<M: Material2d> Component for MeshMaterial2d<M>
impl<M: Material2d> Component for MeshMaterial2d<M>
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Registers required components.
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Source§impl<M: Debug + Material2d> Debug for MeshMaterial2d<M>
impl<M: Debug + Material2d> Debug for MeshMaterial2d<M>
Source§impl<M: Material2d> Default for MeshMaterial2d<M>
impl<M: Material2d> Default for MeshMaterial2d<M>
Source§impl<M: Material2d> Deref for MeshMaterial2d<M>
impl<M: Material2d> Deref for MeshMaterial2d<M>
Source§impl<M: Material2d> DerefMut for MeshMaterial2d<M>
impl<M: Material2d> DerefMut for MeshMaterial2d<M>
Source§impl<M: Material2d> From<&MeshMaterial2d<M>> for AssetId<M>
impl<M: Material2d> From<&MeshMaterial2d<M>> for AssetId<M>
Source§fn from(material: &MeshMaterial2d<M>) -> Self
fn from(material: &MeshMaterial2d<M>) -> Self
Converts to this type from the input type.
Source§impl<M: Material2d> From<Handle<M>> for MeshMaterial2d<M>
impl<M: Material2d> From<Handle<M>> for MeshMaterial2d<M>
Source§impl<M: Material2d> From<MeshMaterial2d<M>> for AssetId<M>
impl<M: Material2d> From<MeshMaterial2d<M>> for AssetId<M>
Source§fn from(material: MeshMaterial2d<M>) -> Self
fn from(material: MeshMaterial2d<M>) -> Self
Converts to this type from the input type.
Source§impl<M> FromReflect for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> FromReflect for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl<M> GetTypeRegistration for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> GetTypeRegistration for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl<M: PartialEq + Material2d> PartialEq for MeshMaterial2d<M>
impl<M: PartialEq + Material2d> PartialEq for MeshMaterial2d<M>
Source§impl<M> PartialReflect for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> PartialReflect for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Clones the value as a
Reflect trait object. Read moreSource§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &dyn PartialReflect
fn as_partial_reflect(&self) -> &dyn PartialReflect
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
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Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl<M> Reflect for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> Reflect for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl<M> TupleStruct for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> TupleStruct for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, index: usize) -> Option<&dyn PartialReflect>
fn field(&self, index: usize) -> Option<&dyn PartialReflect>
Returns a reference to the value of the field with index
index as a
&dyn Reflect.Source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect.Source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
fn iter_fields(&self) -> TupleStructFieldIter<'_>
Returns an iterator over the values of the tuple struct’s fields.
Source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
Clones the struct into a
DynamicTupleStruct.Source§fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
Will return
None if TypeInfo is not available.Source§impl<M> TypePath for MeshMaterial2d<M>
impl<M> TypePath for MeshMaterial2d<M>
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl<M> Typed for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M> Typed for MeshMaterial2d<M>where
MeshMaterial2d<M>: Any + Send + Sync,
M: TypePath + Material2d,
Handle<M>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl<M: Eq + Material2d> Eq for MeshMaterial2d<M>
impl<M: Material2d> StructuralPartialEq for MeshMaterial2d<M>
Auto Trait Implementations§
impl<M> Freeze for MeshMaterial2d<M>
impl<M> !RefUnwindSafe for MeshMaterial2d<M>
impl<M> Send for MeshMaterial2d<M>
impl<M> Sync for MeshMaterial2d<M>
impl<M> Unpin for MeshMaterial2d<M>
impl<M> !UnwindSafe for MeshMaterial2d<M>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
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components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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