pub struct ColorMaterial {
pub color: Color,
pub alpha_mode: AlphaMode2d,
pub texture: Option<Handle<Image>>,
}Expand description
A 2d material that renders 2d meshes with a texture tinted by a uniform color
Fields§
§color: Color§alpha_mode: AlphaMode2d§texture: Option<Handle<Image>>Implementations§
Source§impl ColorMaterial
impl ColorMaterial
Sourcepub fn from_color(color: impl Into<Color>) -> Self
pub fn from_color(color: impl Into<Color>) -> Self
Creates a new material from a given color
Trait Implementations§
Source§impl AsBindGroup for ColorMaterial
impl AsBindGroup for ColorMaterial
type Param = (Res<'static, RenderAssets<GpuImage>>, Res<'static, FallbackImage>, Res<'static, RenderAssets<GpuShaderStorageBuffer>>)
Source§fn unprepared_bind_group(
&self,
layout: &BindGroupLayout,
render_device: &RenderDevice,
(images, fallback_image, storage_buffers): &mut SystemParamItem<'_, '_, Self::Param>,
) -> Result<UnpreparedBindGroup<Self::Data>, AsBindGroupError>
fn unprepared_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, (images, fallback_image, storage_buffers): &mut SystemParamItem<'_, '_, Self::Param>, ) -> Result<UnpreparedBindGroup<Self::Data>, AsBindGroupError>
Returns a vec of (binding index,
OwnedBindingResource).
In cases where OwnedBindingResource is not available (as for bindless texture arrays currently),
an implementor may define as_bind_group directly. This may prevent certain features
from working correctly.Source§fn bind_group_layout_entries(
render_device: &RenderDevice,
) -> Vec<BindGroupLayoutEntry>
fn bind_group_layout_entries( render_device: &RenderDevice, ) -> Vec<BindGroupLayoutEntry>
Returns a vec of bind group layout entries
Source§fn as_bind_group(
&self,
layout: &BindGroupLayout,
render_device: &RenderDevice,
param: &mut <Self::Param as SystemParam>::Item<'_, '_>,
) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>
fn as_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, param: &mut <Self::Param as SystemParam>::Item<'_, '_>, ) -> Result<PreparedBindGroup<Self::Data>, AsBindGroupError>
Creates a bind group for
self matching the layout defined in AsBindGroup::bind_group_layout.Source§fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayoutwhere
Self: Sized,
fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayoutwhere
Self: Sized,
Creates the bind group layout matching all bind groups returned by
AsBindGroup::as_bind_groupSource§impl AsBindGroupShaderType<ColorMaterialUniform> for ColorMaterial
impl AsBindGroupShaderType<ColorMaterialUniform> for ColorMaterial
Source§fn as_bind_group_shader_type(
&self,
_images: &RenderAssets<GpuImage>,
) -> ColorMaterialUniform
fn as_bind_group_shader_type( &self, _images: &RenderAssets<GpuImage>, ) -> ColorMaterialUniform
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl Clone for ColorMaterial
impl Clone for ColorMaterial
Source§fn clone(&self) -> ColorMaterial
fn clone(&self) -> ColorMaterial
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ColorMaterial
impl Debug for ColorMaterial
Source§impl Default for ColorMaterial
impl Default for ColorMaterial
Source§impl From<Color> for ColorMaterial
impl From<Color> for ColorMaterial
Source§impl FromReflect for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl Material2d for ColorMaterial
impl Material2d for ColorMaterial
Source§fn fragment_shader() -> ShaderRef
fn fragment_shader() -> ShaderRef
Returns this material’s fragment shader. If
ShaderRef::Default is returned, the default mesh fragment shader
will be used.fn alpha_mode(&self) -> AlphaMode2d
Source§fn vertex_shader() -> ShaderRef
fn vertex_shader() -> ShaderRef
Returns this material’s vertex shader. If
ShaderRef::Default is returned, the default mesh vertex shader
will be used.Source§fn depth_bias(&self) -> f32
fn depth_bias(&self) -> f32
Add a bias to the view depth of the mesh which can be used to force a specific render order.
Source§fn specialize(
descriptor: &mut RenderPipelineDescriptor,
layout: &MeshVertexBufferLayoutRef,
key: Material2dKey<Self>,
) -> Result<(), SpecializedMeshPipelineError>
fn specialize( descriptor: &mut RenderPipelineDescriptor, layout: &MeshVertexBufferLayoutRef, key: Material2dKey<Self>, ) -> Result<(), SpecializedMeshPipelineError>
Customizes the default
RenderPipelineDescriptor.Source§impl PartialReflect for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Clones the value as a
Reflect trait object. Read moreSource§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
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self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&dyn Reflect>
fn try_as_reflect(&self) -> Option<&dyn Reflect>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &dyn PartialReflect
fn as_partial_reflect(&self) -> &dyn PartialReflect
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
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Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl Struct for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
Returns a reference to the value of the field named
name as a &dyn PartialReflect.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
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name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
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index as a
&dyn PartialReflect.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
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index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
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index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Returns an iterator over the values of the reflectable fields for this struct.
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None if TypeInfo is not available.Source§impl TypePath for ColorMaterial
impl TypePath for ColorMaterial
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for ColorMaterialwhere
ColorMaterial: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AlphaMode2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Handle<Image>>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl VisitAssetDependencies for ColorMaterial
impl VisitAssetDependencies for ColorMaterial
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for ColorMaterial
Auto Trait Implementations§
impl Freeze for ColorMaterial
impl !RefUnwindSafe for ColorMaterial
impl Send for ColorMaterial
impl Sync for ColorMaterial
impl Unpin for ColorMaterial
impl !UnwindSafe for ColorMaterial
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<A> AssetContainer for Awhere
A: Asset,
impl<A> AssetContainer for Awhere
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fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)
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T: ?Sized,
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