Struct bevy_sprite::SetSpriteTextureBindGroup
source · pub struct SetSpriteTextureBindGroup<const I: usize>;Trait Implementations§
source§impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetSpriteTextureBindGroup<I>
impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetSpriteTextureBindGroup<I>
§type Param = Res<'static, ImageBindGroups>
type Param = Res<'static, ImageBindGroups>
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render. Read more§type ViewWorldQuery = ()
type ViewWorldQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render. Read more§type ItemWorldQuery = &'static SpriteBatch
type ItemWorldQuery = &'static SpriteBatch
Specifies the ECS data of the item entity required by
RenderCommand::render. Read moresource§fn render<'w>(
_item: &P,
_view: (),
sprite_batch: &SpriteBatch,
image_bind_groups: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
fn render<'w>( _item: &P, _view: (), sprite_batch: &SpriteBatch, image_bind_groups: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w> ) -> RenderCommandResult
Renders a
PhaseItem by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass.Auto Trait Implementations§
impl<const I: usize> RefUnwindSafe for SetSpriteTextureBindGroup<I>
impl<const I: usize> Send for SetSpriteTextureBindGroup<I>
impl<const I: usize> Sync for SetSpriteTextureBindGroup<I>
impl<const I: usize> Unpin for SetSpriteTextureBindGroup<I>
impl<const I: usize> UnwindSafe for SetSpriteTextureBindGroup<I>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.