Struct bevy_sprite::ExtractedSprite
source · pub struct ExtractedSprite {
pub entity: Entity,
pub transform: GlobalTransform,
pub color: Color,
pub rect: Option<Rect>,
pub custom_size: Option<Vec2>,
pub image_handle_id: HandleId,
pub flip_x: bool,
pub flip_y: bool,
pub anchor: Vec2,
}Fields§
§entity: Entity§transform: GlobalTransform§color: Color§rect: Option<Rect>Select an area of the texture
custom_size: Option<Vec2>Change the on-screen size of the sprite
image_handle_id: HandleIdHandle to the Image of this sprite
PERF: storing a HandleId instead of Handle<Image> enables some optimizations (ExtractedSprite becomes Copy and doesn’t need to be dropped)
flip_x: bool§flip_y: bool§anchor: Vec2Trait Implementations§
source§impl Clone for ExtractedSprite
impl Clone for ExtractedSprite
source§fn clone(&self) -> ExtractedSprite
fn clone(&self) -> ExtractedSprite
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Component for ExtractedSpritewhere
Self: Send + Sync + 'static,
impl Component for ExtractedSpritewhere Self: Send + Sync + 'static,
type Storage = TableStorage
impl Copy for ExtractedSprite
Auto Trait Implementations§
impl RefUnwindSafe for ExtractedSprite
impl Send for ExtractedSprite
impl Sync for ExtractedSprite
impl Unpin for ExtractedSprite
impl UnwindSafe for ExtractedSprite
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.