pub struct SplashScreenSkipEvent;Trait Implementations§
Source§impl Event for SplashScreenSkipEvent
impl Event for SplashScreenSkipEvent
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§fn register_component_id(world: &mut World) -> ComponentId
fn register_component_id(world: &mut World) -> ComponentId
Generates the
ComponentId for this event type. Read moreSource§fn component_id(world: &World) -> Option<ComponentId>
fn component_id(world: &World) -> Option<ComponentId>
Fetches the
ComponentId for this event type,
if it has already been generated. Read moreAuto Trait Implementations§
impl Freeze for SplashScreenSkipEvent
impl RefUnwindSafe for SplashScreenSkipEvent
impl Send for SplashScreenSkipEvent
impl Sync for SplashScreenSkipEvent
impl Unpin for SplashScreenSkipEvent
impl UnwindSafe for SplashScreenSkipEvent
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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Source§impl<T> Downcast for Twhere
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impl<T> Downcast for Twhere
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Source§impl<T> IntoEither for T
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Converts self into a Right variant of Either<Self, Self>
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