pub enum SpineEvent {
Start {
entity: Entity,
animation: String,
},
Interrupt {
entity: Entity,
animation: String,
},
End {
entity: Entity,
animation: String,
},
Complete {
entity: Entity,
animation: String,
},
Dispose {
entity: Entity,
},
Event {
entity: Entity,
name: String,
int: i32,
float: f32,
string: String,
audio_path: String,
volume: f32,
balance: f32,
},
}
Expand description
A Spine event fired from a playing animation.
Sent in SpineSystem::UpdateAnimation
.
// bevy system
fn on_spine_event(
mut spine_events: EventReader<SpineEvent>,
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
for event in spine_events.read() {
if let SpineEvent::Event { name, entity, .. } = event {
println!("spine event fired: {}", name);
println!("from entity: {:?}", entity);
}
}
}
Variants§
Trait Implementations§
Source§impl Clone for SpineEvent
impl Clone for SpineEvent
Source§fn clone(&self) -> SpineEvent
fn clone(&self) -> SpineEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for SpineEvent
impl Component for SpineEvent
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§impl Debug for SpineEvent
impl Debug for SpineEvent
impl Event for SpineEvent
Auto Trait Implementations§
impl Freeze for SpineEvent
impl RefUnwindSafe for SpineEvent
impl Send for SpineEvent
impl Sync for SpineEvent
impl Unpin for SpineEvent
impl UnwindSafe for SpineEvent
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.