Struct bevy_spine::SpineSynchronizerPlugin
source · pub struct SpineSynchronizerPlugin<T: SpineSynchronizer, After: SystemSet + Copy> { /* private fields */ }
Expand description
A plugin for synchronizing SpineBone
components with a rig.
This plugin is added automatically in SpinePlugin
for SpineSync
and does not need to be added manually. However, custom synchronization steps can be added to
allow for multiple syncs in a single frame.
use bevy_spine::{prelude::*, SpineSynchronizerSet, SpineSynchronizerPlugin};
#[derive(Component, Debug, Hash, Clone, Copy, PartialEq, Eq)]
pub struct MySpineSync;
pub type MySpineSyncSet = SpineSynchronizerSet<MySpineSync>;
pub type MySpineSyncPlugin = SpineSynchronizerPlugin<MySpineSync, SpineSyncSet>; // add after SpineSync
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(SpinePlugin)
.add_plugin(MySpineSyncPlugin::default())
.add_system(spawn)
.add_system(during_sync.in_set(SpineSyncSet::DuringSync))
.add_system(during_my_sync.in_set(MySpineSyncSet::DuringSync))
// ...
.run();
}
fn spawn(mut commands: Commands) {
// .. load spine ..
commands.spawn((
SpineBundle {
// ..
..Default::default()
},
// synchronize in both steps
SpineSync,
MySpineSync,
));
}
fn during_sync() {
// runs first
}
fn during_my_sync() {
// runs second
}
Trait Implementations§
source§impl<T: SpineSynchronizer, S: SpineSynchronizer> Default for SpineSynchronizerPlugin<T, SpineSynchronizerSet<S>>where
SpineSynchronizerSet<S>: Copy,
impl<T: SpineSynchronizer, S: SpineSynchronizer> Default for SpineSynchronizerPlugin<T, SpineSynchronizerSet<S>>where SpineSynchronizerSet<S>: Copy,
source§impl<T: SpineSynchronizer, A: SystemSet + Copy> Plugin for SpineSynchronizerPlugin<T, A>
impl<T: SpineSynchronizer, A: SystemSet + Copy> Plugin for SpineSynchronizerPlugin<T, A>
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<T, After> RefUnwindSafe for SpineSynchronizerPlugin<T, After>where After: RefUnwindSafe, T: RefUnwindSafe,
impl<T, After> Send for SpineSynchronizerPlugin<T, After>
impl<T, After> Sync for SpineSynchronizerPlugin<T, After>
impl<T, After> Unpin for SpineSynchronizerPlugin<T, After>where After: Unpin, T: Unpin,
impl<T, After> UnwindSafe for SpineSynchronizerPlugin<T, After>where After: UnwindSafe, T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]