pub struct NodeEffectDef {
pub conversation: String,
pub node: String,
pub then: String,
}Expand description
Runs a script when a dialogue node is entered.
Fields§
§conversation: StringThe conversation name.
node: StringThe node name.
then: StringRhai statements to run, with actor as the NPC and target as the player.
Trait Implementations§
Source§impl Clone for NodeEffectDef
impl Clone for NodeEffectDef
Source§impl Debug for NodeEffectDef
impl Debug for NodeEffectDef
Source§impl<'de> Deserialize<'de> for NodeEffectDef
impl<'de> Deserialize<'de> for NodeEffectDef
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for NodeEffectDef
impl PartialEq for NodeEffectDef
Source§impl Serialize for NodeEffectDef
impl Serialize for NodeEffectDef
impl StructuralPartialEq for NodeEffectDef
Auto Trait Implementations§
impl Freeze for NodeEffectDef
impl RefUnwindSafe for NodeEffectDef
impl Send for NodeEffectDef
impl Sync for NodeEffectDef
impl Unpin for NodeEffectDef
impl UnsafeUnpin for NodeEffectDef
impl UnwindSafe for NodeEffectDef
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