Single

Struct Single 

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pub struct Single<'world, 'state, D: QueryData, F: QueryFilter = (), Desc: SingleDescriptor<'world, 'state, D, F> = ()>(pub <Desc::D as WorldQuery>::Item<'world>);
Expand description

Get single entity from query

§Example

Before using Single:

pub fn snap_camera(
    players: Query<&Transform, With<Player>>,
    mut cameras: Query<&mut Transform, (With<Camera>, Without<Player>)>,
) {
    let player = players.single();
    let mut camera = cameras.single_mut();
 
    camera.translation = player.translation.xy().extend(100.0);
}

After using Single:

pub fn snap_camera(
    player: Single<&Transform, With<Player>>,
    mut camera: Single<&mut Transform, (With<Camera>, Without<Player>)>,
) {
    camera.translation = player.translation.xy().extend(100.0);
}

Or like this:

pub fn snap_camera(
    Single(player): Single<&Transform, With<Player>>,
    Single(mut camera): Single<&mut Transform, (With<Camera>, Without<Player>)>,
) {
    camera.translation = player.translation.xy().extend(100.0);
}

§Example with multiple components

Before using Single:

pub fn move_with_wasd(
    mut players: Query<(&mut KinematicCharacterController, &Player)>,
    input: Res<ButtonInput<KeyCode>>,
    time: Res<Time>,
) {
    let (mut controller, player) = players.single_mut();
 
    const WASD_DISPATCH: [(KeyCode, Vec2); 4] = [
        (KeyCode::KeyW, Vec2::Y),
        (KeyCode::KeyA, Vec2::NEG_X),
        (KeyCode::KeyS, Vec2::NEG_Y),
        (KeyCode::KeyD, Vec2::X),
    ];
 
    let mut translation = None;
 
    for (key, vector) in WASD_DISPATCH {
        if input.pressed(key) {
            translation = Some(translation.unwrap_or(Vec2::ZERO) + vector);
        }
    }
 
    controller.translation =
        translation.map(|t| t.normalize() * player.speed * time.delta_seconds());
}

After using Single:

pub fn move_with_wasd(
    Single((
        mut controller, 
        player
    )): Single<(&mut KinematicCharacterController, &Player)>,
    input: Res<ButtonInput<KeyCode>>,
    time: Res<Time>,
) {
    const WASD_DISPATCH: [(KeyCode, Vec2); 4] = [
        (KeyCode::KeyW, Vec2::Y),
        (KeyCode::KeyA, Vec2::NEG_X),
        (KeyCode::KeyS, Vec2::NEG_Y),
        (KeyCode::KeyD, Vec2::X),
    ];
 
    let mut translation = None;
 
    for (key, vector) in WASD_DISPATCH {
        if input.pressed(key) {
            translation = Some(translation.unwrap_or(Vec2::ZERO) + vector);
        }
    }
 
    controller.translation =
        translation.map(|t| t.normalize() * player.speed * time.delta_seconds());
}

§Example with SystemParam

Before using Single:

pub fn example(
    mut param_set: ParamSet<(
        Query<Entity>,
        Query<&mut SpritesheetAnimation>
    )>,
) {
    let entities = param_set.p0();
    let mut animation = param_set.p1().single_mut();
 
    // ...
}

After using Single:

pub fn example(
    mut param_set: ParamSet<(
        Query<Entity>,
        Single<&mut SpritesheetAnimation>
    )>,
) {
    let entities = param_set.p0();
    let Single(mut animation) = param_set.p1();
 
    // ...
}

Tuple Fields§

§0: <Desc::D as WorldQuery>::Item<'world>

Trait Implementations§

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impl<'world, 'state, D: QueryData, F: QueryFilter, Desc: SingleDescriptor<'world, 'state, D, F>> Deref for Single<'world, 'state, D, F, Desc>

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type Target = <<Desc as SingleDescriptor<'world, 'state, D, F>>::D as WorldQuery>::Item<'world>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'world, 'state, D: QueryData, F: QueryFilter, Desc: SingleDescriptor<'world, 'state, D, F>> DerefMut for Single<'world, 'state, D, F, Desc>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl<'ww, 'ss, D: QueryData + 'static, F: QueryFilter + 'static> SystemParam for Single<'ww, 'ss, D, F>

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type State = QueryState<D, F>

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = Single<'w, 's, D, F>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).a Read more
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unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Self::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )

Queues any deferred mutations to be applied at the next apply_deferred.
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impl<'w, 's, D: ReadOnlyQueryData + 'static, F: QueryFilter + 'static> ReadOnlySystemParam for Single<'w, 's, D, F>

Auto Trait Implementations§

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impl<'world, 'state, D, F, Desc> Freeze for Single<'world, 'state, D, F, Desc>
where <<Desc as SingleDescriptor<'world, 'state, D, F>>::D as WorldQuery>::Item<'world>: Freeze,

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impl<'world, 'state, D, F, Desc> RefUnwindSafe for Single<'world, 'state, D, F, Desc>
where <<Desc as SingleDescriptor<'world, 'state, D, F>>::D as WorldQuery>::Item<'world>: RefUnwindSafe,

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impl<'world, 'state, D, F, Desc> Send for Single<'world, 'state, D, F, Desc>
where <<Desc as SingleDescriptor<'world, 'state, D, F>>::D as WorldQuery>::Item<'world>: Send,

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impl<'world, 'state, D, F, Desc> Sync for Single<'world, 'state, D, F, Desc>
where <<Desc as SingleDescriptor<'world, 'state, D, F>>::D as WorldQuery>::Item<'world>: Sync,

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impl<'world, 'state, D, F, Desc> Unpin for Single<'world, 'state, D, F, Desc>
where <<Desc as SingleDescriptor<'world, 'state, D, F>>::D as WorldQuery>::Item<'world>: Unpin,

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impl<'world, 'state, D, F, Desc> UnwindSafe for Single<'world, 'state, D, F, Desc>
where <<Desc as SingleDescriptor<'world, 'state, D, F>>::D as WorldQuery>::Item<'world>: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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where T: Send,