Expand description
§Bevy Simple Subsecond System
Hotpatch your Bevy systems and observers, allowing you to change their code while the app is running and directly see the results! This is an intermediate solution you can use until Bevy implements this feature upstream.
Powered by Dioxus’ subsecond
Please report all hotpatch-related problems to them :)
https://github.com/user-attachments/assets/a44e446b-b2bb-4e10-81c3-3f20cccadea0
§First Time Installation
First, we need to install the Dioxus CLI of the newest alpha build.
cargo install dioxus-cli@0.7.0-alpha.1
Building the CLI like this can take a while. To speed this up, consider setting up cargo-binstall first.
Depending on your OS, you’ll have to set up your environment a bit more:
§Windows
For some users, this should work out of the box on Windows
See here if you have issues with path length
If that happens, move your crate closer to your drive, e.g. C:\my_crate
.
If that is not enough, create or edit either a global ~\.cargo\config.toml
or a local .\.cargo\config.toml
with this config:
[profile.dev]
codegen-units = 1
Note that this may increase compile times significantly if your crate is very large.
When changing this number, always run cargo clean
before rebuilding.
If you can verify that this solved your issue,
try increasing this number until you find a happy middle ground. For reference, the default number
for incremental builds is 256
, and for non-incremental builds 16
.
§MacOS
You’re in luck! Everything should work out of the box if you use the default system linker.
§Linux
Prerequisites: clang
and either lld
(recommended) or mold
(faster, but less stable)
Minimal config
Create or edit either a global ~/.cargo/config.toml
or a local ./.cargo/config.toml
with this minimal config
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = [
"-C",
"link-arg=-fuse-ld=lld",
]
⚠️ WARNING In the past we recommended symlinking mold over /usr/bin/ld Please make sure to undo this to avoid issues with your installation cause by incompatibilities, such as DKMS failing to load modules
Steps to get maximum performance
- Use nightly Rust
- Install mold and clang through your package manager
- Install cranelift with
rustup component add rustc-codegen-cranelift-preview --toolchain nightly
- Put the following config in your global
~/.cargo/config.toml
or local./.cargo/config.toml
:
[unstable]
codegen-backend = true
[profile]
incremental = true
[profile.dev]
codegen-backend = "cranelift"
debug = "line-tables-only"
[profile.dev.package."*"]
codegen-backend = "llvm"
[profile.test.package."*"]
codegen-backend = "llvm"
[profile.release]
codegen-backend = "llvm"
[profile.web]
codegen-backend = "llvm"
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = [
"-Clink-arg=-fuse-ld=mold",
"-Zshare-generics=y",
"-Zthreads=8",
]
If you run into trouble, replace mold
with lld
.
This repo also includes ./.cargo/config_faster_builds.toml
which contains more advanced compile-time improving configs known to work with subsecond.
§Usage
Add the crate to your dependencies.
cargo add bevy_simple_subsecond_system
Then add the plugin to your app and annotate any system you want with #[hot]
:
use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;
fn main() -> AppExit {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(SimpleSubsecondPlugin::default())
.add_systems(Update, greet)
.run()
}
#[hot]
fn greet(time: Res<Time>) {
info_once!(
"Hello from a hotpatched system! Try changing this string while the app is running! Patched at t = {} s",
time.elapsed_secs()
);
}
Now run your app with
BEVY_ASSET_ROOT="." dx serve --hot-patch
or on Windows’ PowerShell
$env:BEVY_ASSET_ROOT="." ; dx serve --hot-patch
Now try changing that string at runtime and then check your logs!
Note that changing the greet
function’s signature at runtime by e.g. adding a new parameter will still require a restart.
In general, you can only change the code inside the function at runtime. See the Advanced Usage section for more.
§Examples
Run the examples with
BEVY_ASSET_ROOT="." dx serve --hot-patch --example name_of_the_example
e.g.
BEVY_ASSET_ROOT="." dx serve --hot-patch --example patch_on_update
§Features
- Change systems’ and observers’ code and see the effect live at runtime
- If your system calls other functions, you can also change those functions’ code at runtime
- Extremely small API: You only need the plugin struct and the
#[hot]
attribute - Automatically compiles itself out on release builds and when targetting Wasm. The
#[hot]
attribute does simply nothing on such builds.
§Known Limitations
- A change in the definition of structs that appear in hot-patched systems at runtime will result in your query failing to match, as that new type does not exist in
World
yet.- Practically speaking, this means you should not change the definition of
Resource
s andComponent
s of your system at runtime
- Practically speaking, this means you should not change the definition of
- Only the topmost binary is hotpatched, meaning your app is not allowed to have a
lib.rs
or a workspace setup. - Attaching a debugger is problaby not going to work. Let me know if you try!
- I did not test all possible ways in which systems can be used. Does piping work? Does
bevy_mod_debugdump
still work? Maybe. Let me know! - Only functions that exist when the app is launched are considered while hotpatching. This means that if you have a system
A
that calls a functionB
, changingB
will only work at runtime if that function existed already when the app was launched. - Does nothing on Wasm. This is not a technical limitation, just something we didn’t implement yet..
§Language Servers
In general, rust-analyzer will play nice with the #[hot]
attribute.
If you’re running into issues, you can configure your editor like this:
VSCode settings.json
"rust-analyzer.procMacro.ignored": {
"bevy_simple_subsecond_system_macros": [
"hot"
]
},
"rust-analyzer.diagnostics.disabled": [
"proc-macro-disabled"
]
Vim lspconfig
lspconfig.rust_analyzer.setup({
capabilities = capabilities,
settings = {
["rust-analyzer"] = {
procMacro = {
ignored = {
bevy_simple_subsecond_system_macros = { "hot" },
},
},
diagnostics = {
disabled = { "proc-macro-disabled" },
},
},
},
})
§Advanced Usage
There are some more things you can hot-patch, but they come with extra caveats right now
Limitations when using these features
- Annotating a function relying on local state will clear it every frame. Notably, this means you should not use
#[hot(rerun_on_hot_patch)]
or#[hot(hot_patch_signature)]
on a system that uses any of the following:EventReader
Local
- Queries filtering with
Added
,Changed
, orSpawned
- Some signatures are not supported, see the tests. Some have
#[hot(rerun_on_hot_patch)]
or#[hot(hot_patch_signature)]
commented out to indicate this - All hotpatched systems run as exclusive systems, meaning they won’t run in parallel
- For component migration:
- While top level component definitions can be changed and renamed (and will be migrated if using
HotPatchMigrate
), changing definitions of the types used as fields of the components isn’t supported. It might work in some cases but most probably will be an undefined behaviour
- While top level component definitions can be changed and renamed (and will be migrated if using
Setup Methods
UI is often spawned in Startup
or OnEnter
schedules. Hot-patching such setup systems would be fairly useless, as they wouldn’t run again.
For this reason, the plugin supports automatically rerunning systems that have been hot-patched. To opt-in, replace #[hot]
with #[hot(rerun_on_hot_patch = true)]
.
See the rerun_setup
example for detailed instructions.
Change signatures at runtime
Replace #[hot]
with #[hot(hot_patch_signature = true)]
to allow changing a system’s signature at runtime.
This allows you to e.g. add additional Query
or Res
parameters or modify existing ones.
§Compatibility
bevy | bevy_simple_subsecond_system |
---|---|
0.16 | 0.2 |
Re-exports§
pub use dioxus_devtools;
Modules§
- hot_
patched_ app - API for hot-patching new systems into your running app.
See
HotPatchedAppExt::with_hot_patch
for the main API. - migration
- Enabled component migration when hot patching happens.
- prelude
- Everything you need to use hotpatching
Structs§
- HotPatched
- Event sent when the hotpatch is applied.
- Simple
Subsecond Plugin - The plugin you need to add to your app:
Enums§
- Simple
Subsecond System Set - System set in which components are migrated after a hot patch.
Belongs to the
PreUpdate
schedule.
Attribute Macros§
- hot
- Annotate your systems with
#[hot]
to enable hotpatching for them.
Derive Macros§
- HotPatch
Migrate - Derive
HotPatchMigrate
and reflect it for your struct to be migrated when a hot patch happens. You will also need to implement/derive and reflectComponent
andDefault
.