Crate bevy_simple_subsecond_system

Source
Expand description

§Bevy Simple Subsecond System

crates.io docs.rs

Hotpatch your Bevy systems and observers, allowing you to change their code while the app is running and directly see the results! This is an intermediate solution you can use until Bevy implements this feature upstream.

Powered by Dioxus’ subsecond
Please report all hotpatch-related problems to them :)

https://github.com/user-attachments/assets/a44e446b-b2bb-4e10-81c3-3f20cccadea0

§First Time Installation

First, we need to install the Dioxus CLI of the newest alpha build.

cargo install dioxus-cli@0.7.0-alpha.1

Building the CLI like this can take a while. To speed this up, consider setting up cargo-binstall first.

Depending on your OS, you’ll have to set up your environment a bit more:

§Windows

For some users, this should work out of the box on Windows

See here if you have issues with path length

If that happens, move your crate closer to your drive, e.g. C:\my_crate.

If that is not enough, create or edit either a global ~\.cargo\config.toml or a local .\.cargo\config.toml with this config:

[profile.dev]
codegen-units = 1

Note that this may increase compile times significantly if your crate is very large. When changing this number, always run cargo clean before rebuilding. If you can verify that this solved your issue, try increasing this number until you find a happy middle ground. For reference, the default number for incremental builds is 256, and for non-incremental builds 16.

§MacOS

You’re in luck! Everything should work out of the box if you use the default system linker.

§Linux

Prerequisites: clang and either lld (recommended) or mold (faster, but less stable)

Minimal config

Create or edit either a global ~/.cargo/config.toml or a local ./.cargo/config.toml with this minimal config

[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = [
  "-C",
  "link-arg=-fuse-ld=lld",
]

⚠️ WARNING In the past we recommended symlinking mold over /usr/bin/ld Please make sure to undo this to avoid issues with your installation cause by incompatibilities, such as DKMS failing to load modules

Steps to get maximum performance
  • Use nightly Rust
  • Install mold and clang through your package manager
  • Install cranelift with rustup component add rustc-codegen-cranelift-preview --toolchain nightly
  • Put the following config in your global ~/.cargo/config.toml or local ./.cargo/config.toml:
[unstable]
codegen-backend = true

[profile]
incremental = true

[profile.dev]
codegen-backend = "cranelift"
debug = "line-tables-only"

[profile.dev.package."*"]
codegen-backend = "llvm"

[profile.test.package."*"]
codegen-backend = "llvm"

[profile.release]
codegen-backend = "llvm"

[profile.web]
codegen-backend = "llvm"

[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = [
  "-Clink-arg=-fuse-ld=mold",
  "-Zshare-generics=y",
  "-Zthreads=8",
]

If you run into trouble, replace mold with lld.

This repo also includes ./.cargo/config_faster_builds.toml which contains more advanced compile-time improving configs known to work with subsecond.

§Usage

Add the crate to your dependencies.

cargo add bevy_simple_subsecond_system

Then add the plugin to your app and annotate any system you want with #[hot]:

use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;

fn main() -> AppExit {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(SimpleSubsecondPlugin::default())
        .add_systems(Update, greet)
        .run()
}

#[hot]
fn greet(time: Res<Time>) {
    info_once!(
        "Hello from a hotpatched system! Try changing this string while the app is running! Patched at t = {} s",
        time.elapsed_secs()
    );
}

Now run your app with

BEVY_ASSET_ROOT="." dx serve --hot-patch

or on Windows’ PowerShell

$env:BEVY_ASSET_ROOT="." ; dx serve --hot-patch

Now try changing that string at runtime and then check your logs!

Note that changing the greet function’s signature at runtime by e.g. adding a new parameter will still require a restart. In general, you can only change the code inside the function at runtime. See the Advanced Usage section for more.

§Examples

Run the examples with

BEVY_ASSET_ROOT="." dx serve --hot-patch --example name_of_the_example

e.g.

BEVY_ASSET_ROOT="." dx serve --hot-patch --example patch_on_update

§Features

  • Change systems’ and observers’ code and see the effect live at runtime
  • If your system calls other functions, you can also change those functions’ code at runtime
  • Extremely small API: You only need the plugin struct and the #[hot] attribute
  • Automatically compiles itself out on release builds and when targetting Wasm. The #[hot] attribute does simply nothing on such builds.

§Known Limitations

  • A change in the definition of structs that appear in hot-patched systems at runtime will result in your query failing to match, as that new type does not exist in World yet.
    • Practically speaking, this means you should not change the definition of Resources and Components of your system at runtime
  • Only the topmost binary is hotpatched, meaning your app is not allowed to have a lib.rs or a workspace setup.
  • Attaching a debugger is problaby not going to work. Let me know if you try!
  • I did not test all possible ways in which systems can be used. Does piping work? Does bevy_mod_debugdump still work? Maybe. Let me know!
  • Only functions that exist when the app is launched are considered while hotpatching. This means that if you have a system A that calls a function B, changing B will only work at runtime if that function existed already when the app was launched.
  • Does nothing on Wasm. This is not a technical limitation, just something we didn’t implement yet..

§Language Servers

In general, rust-analyzer will play nice with the #[hot] attribute. If you’re running into issues, you can configure your editor like this:

VSCode settings.json
"rust-analyzer.procMacro.ignored": {
    "bevy_simple_subsecond_system_macros": [
        "hot"
    ]
},
"rust-analyzer.diagnostics.disabled": [
    "proc-macro-disabled"
]

Vim lspconfig
lspconfig.rust_analyzer.setup({
  capabilities = capabilities,
  settings = {
    ["rust-analyzer"] = {
      procMacro = {
        ignored = {
          bevy_simple_subsecond_system_macros = { "hot" },
        },
      },
      diagnostics = {
        disabled = { "proc-macro-disabled" },
      },
    },
  },
})

§Advanced Usage

There are some more things you can hot-patch, but they come with extra caveats right now

Limitations when using these features
  • Annotating a function relying on local state will clear it every frame. Notably, this means you should not use #[hot(rerun_on_hot_patch)] or #[hot(hot_patch_signature)] on a system that uses any of the following:
    • EventReader
    • Local
    • Queries filtering with Added, Changed, or Spawned
  • Some signatures are not supported, see the tests. Some have #[hot(rerun_on_hot_patch)] or #[hot(hot_patch_signature)] commented out to indicate this
  • All hotpatched systems run as exclusive systems, meaning they won’t run in parallel
  • For component migration:
    • While top level component definitions can be changed and renamed (and will be migrated if using HotPatchMigrate), changing definitions of the types used as fields of the components isn’t supported. It might work in some cases but most probably will be an undefined behaviour
Setup Methods

UI is often spawned in Startup or OnEnter schedules. Hot-patching such setup systems would be fairly useless, as they wouldn’t run again. For this reason, the plugin supports automatically rerunning systems that have been hot-patched. To opt-in, replace #[hot] with #[hot(rerun_on_hot_patch = true)]. See the rerun_setup example for detailed instructions.

Change signatures at runtime

Replace #[hot] with #[hot(hot_patch_signature = true)] to allow changing a system’s signature at runtime. This allows you to e.g. add additional Query or Res parameters or modify existing ones.

§Compatibility

bevybevy_simple_subsecond_system
0.160.2

Re-exports§

pub use dioxus_devtools;

Modules§

hot_patched_app
API for hot-patching new systems into your running app. See HotPatchedAppExt::with_hot_patch for the main API.
migration
Enabled component migration when hot patching happens.
prelude
Everything you need to use hotpatching

Structs§

HotPatched
Event sent when the hotpatch is applied.
SimpleSubsecondPlugin
The plugin you need to add to your app:

Enums§

SimpleSubsecondSystemSet
System set in which components are migrated after a hot patch. Belongs to the PreUpdate schedule.

Attribute Macros§

hot
Annotate your systems with #[hot] to enable hotpatching for them.

Derive Macros§

HotPatchMigrate
Derive HotPatchMigrate and reflect it for your struct to be migrated when a hot patch happens. You will also need to implement/derive and reflect Component and Default.