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SamplerPool

Struct SamplerPool 

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pub struct SamplerPool<T: PoolLabel + Component + Clone>(pub T);
Expand description

A component for building sampler pools.

Sampler pools are bevy_seedling’s primary mechanism for playing multiple sounds at once. SamplerPool allows you to precisely define pools and their routing.

§Constructing pools

To construct a pool, you’ll need to provide a PoolLabel.

// Note that you'll need a few additional traits to support `PoolLabel`
#[derive(PoolLabel, Debug, Clone, PartialEq, Eq, Hash)]
struct SimplePool;

fn spawn_pool(mut commands: Commands) {
    commands.spawn(SamplerPool(SimplePool));
}

You can also provide an explicit PoolSize, overriding the DefaultPoolSize resource.

commands.spawn((
    SamplerPool(SimplePool),
    // A pool of exactly 16 samplers that cannot grow
    PoolSize(16..=16),
));

Finally, you can insert arbitrary effects.

#[derive(PoolLabel, Debug, Clone, PartialEq, Eq, Hash)]
struct EffectsPool;

commands.spawn((
    SamplerPool(EffectsPool),
    sample_effects![LowPassNode::default(), SpatialBasicNode::default()],
));

By default, pools will insert a volume node in the root SamplerPool entity and connect all its samplers to it. As a result, you can easily route the entire pool with a single connect call.

let filter = commands.spawn(LowPassNode::default()).id();

commands.spawn(SamplerPool(SimplePool)).connect(filter);

§Playing samples in a pool

Once you’ve spawned a pool, playing samples in it is easy! Just spawn your sample players with the label.

#[derive(PoolLabel, Debug, Clone, PartialEq, Eq, Hash)]
struct SimplePool;

fn spawn_pool_and_play(mut commands: Commands, server: Res<AssetServer>) {
    commands.spawn(SamplerPool(SimplePool));

    commands.spawn((SimplePool, SamplePlayer::new(server.load("my_sample.wav"))));
}

Pools with effects will automatically insert SampleEffects into queued SamplePlayers.

#[derive(PoolLabel, Debug, Clone, PartialEq, Eq, Hash)]
struct SpatialPool;

commands.spawn((
    SamplerPool(SpatialPool),
    sample_effects![SpatialBasicNode::default()],
));

// Once spawned, this entity will receive a
// `SampleEffects` pointing to a `SpatialBasicNode`
commands.spawn((SpatialPool, SamplePlayer::new(server.load("my_sample.wav"))));

See SampleEffects for more details.

§Architecture

Sampler pools are collections of individual sampler nodes, each of which can play a single sample at a time. When samples are queued up for playback, bevy_seedling will look for the best sampler in the corresponding pool. If a suitable sampler is found, the sample will begin playback, otherwise waiting until a slot opens up. If the time spent waiting exceeds a sample’s SampleQueueLifetime, the sample’s playback is considered complete, and the OnComplete effect is applied.

Each sampler node is routed to a final volume node. For a simple pool:

#[derive(PoolLabel, Debug, Clone, PartialEq, Eq, Hash)]
struct SimplePool;

commands.spawn(SamplerPool(SimplePool));

We end up with a graph like:

┌───────┐┌───────┐┌───────┐┌───────┐
│Sampler││Sampler││Sampler││Sampler│
└┬──────┘└┬──────┘└┬──────┘└┬──────┘
┌▽────────▽────────▽────────▽┐
│Volume                      │
└┬───────────────────────────┘
┌▽──────┐
│MainBus│
└───────┘

If a pool includes effects, these are inserted in series with each sampler. For a pool with spatial processing:

commands.spawn((
    SamplerPool(SpatialPool),
    sample_effects![SpatialBasicNode::default()],
));

We end up with a graph like:

┌───────┐┌───────┐┌───────┐┌───────┐
│Sampler││Sampler││Sampler││Sampler│
└┬──────┘└┬──────┘└┬──────┘└┬──────┘
┌▽──────┐┌▽──────┐┌▽──────┐┌▽──────┐
│Spatial││Spatial││Spatial││Spatial│
└┬──────┘└┬──────┘└┬──────┘└┬──────┘
┌▽────────▽────────▽────────▽┐
│Volume                      │
└┬───────────────────────────┘
┌▽──────┐
│MainBus│
└───────┘

Tuple Fields§

§0: T

Trait Implementations§

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impl<T: PoolLabel + Component + Clone> Component for SamplerPool<T>
where Self: Send + Sync + 'static,

Required Components: [PoolMarker], SamplerConfig.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Immutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn on_insert() -> Option<ComponentHook>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl<T: Debug + PoolLabel + Component + Clone> Debug for SamplerPool<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T> FromReflect for SamplerPool<T>
where SamplerPool<T>: Any + Send + Sync, T: TypePath + FromReflect + MaybeTyped + RegisterForReflection + PoolLabel + Component + Clone,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl<T> GetTypeRegistration for SamplerPool<T>
where SamplerPool<T>: Any + Send + Sync, T: TypePath + FromReflect + MaybeTyped + RegisterForReflection + PoolLabel + Component + Clone,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<T> PartialReflect for SamplerPool<T>
where SamplerPool<T>: Any + Send + Sync, T: TypePath + FromReflect + MaybeTyped + RegisterForReflection + PoolLabel + Component + Clone,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl<T> Reflect for SamplerPool<T>
where SamplerPool<T>: Any + Send + Sync, T: TypePath + FromReflect + MaybeTyped + RegisterForReflection + PoolLabel + Component + Clone,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl<T> TupleStruct for SamplerPool<T>
where SamplerPool<T>: Any + Send + Sync, T: TypePath + FromReflect + MaybeTyped + RegisterForReflection + PoolLabel + Component + Clone,

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fn field(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct

Creates a new DynamicTupleStruct from this tuple struct.
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>

Will return None if TypeInfo is not available.
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impl<T> TypePath for SamplerPool<T>

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl<T> Typed for SamplerPool<T>
where SamplerPool<T>: Any + Send + Sync, T: TypePath + FromReflect + MaybeTyped + RegisterForReflection + PoolLabel + Component + Clone,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

Auto Trait Implementations§

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impl<T> Freeze for SamplerPool<T>
where T: Freeze,

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impl<T> RefUnwindSafe for SamplerPool<T>
where T: RefUnwindSafe,

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impl<T> Send for SamplerPool<T>

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impl<T> Sync for SamplerPool<T>

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impl<T> Unpin for SamplerPool<T>
where T: Unpin,

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impl<T> UnsafeUnpin for SamplerPool<T>
where T: UnsafeUnpin,

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impl<T> UnwindSafe for SamplerPool<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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where T: Reflect,

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const WITNESS: W = W::MAKE

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type Type = T

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