SceneMapSerializer

Struct SceneMapSerializer 

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pub struct SceneMapSerializer<'a> {
    pub entries: &'a [Box<dyn PartialReflect>],
    pub registry: &'a TypeRegistry,
}
Available on crate feature serialize only.
Expand description

Handles serializing a list of values with a unique type as a map of type to value.

Used to serialize scene resources in SceneSerializer and entity components in EntitySerializer. Note that having several entries of the same type in entries will lead to an error when using the RON format and deserializing through SceneMapDeserializer.

Note: The entries are sorted by type path before they’re serialized.

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§entries: &'a [Box<dyn PartialReflect>]

List of boxed values of unique type to serialize.

§registry: &'a TypeRegistry

Type registry in which the types used in entries are registered.

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impl<'a> Serialize for SceneMapSerializer<'a>

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<'a> Freeze for SceneMapSerializer<'a>

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impl<'a> !RefUnwindSafe for SceneMapSerializer<'a>

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impl<'a> Send for SceneMapSerializer<'a>

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impl<'a> Sync for SceneMapSerializer<'a>

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impl<'a> Unpin for SceneMapSerializer<'a>

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impl<'a> !UnwindSafe for SceneMapSerializer<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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type Type = T

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