Struct bevy_scene::DynamicSceneBundle
source · pub struct DynamicSceneBundle {
pub scene: Handle<DynamicScene>,
pub transform: Transform,
pub global_transform: GlobalTransform,
}Expand description
A component bundle for a DynamicScene root.
The dynamic scene from scene will be spawn as a child of the entity with this component.
Once it’s spawned, the entity will have a SceneInstance component.
Fields§
§scene: Handle<DynamicScene>Handle to the scene to spawn.
transform: TransformTransform of the scene root entity.
global_transform: GlobalTransformGlobal transform of the scene root entity.
Trait Implementations§
source§impl Default for DynamicSceneBundle
impl Default for DynamicSceneBundle
source§fn default() -> DynamicSceneBundle
fn default() -> DynamicSceneBundle
Returns the “default value” for a type. Read more
impl Bundle for DynamicSceneBundle
impl DynamicBundle for DynamicSceneBundle
Auto Trait Implementations§
impl !RefUnwindSafe for DynamicSceneBundle
impl Send for DynamicSceneBundle
impl Sync for DynamicSceneBundle
impl Unpin for DynamicSceneBundle
impl !UnwindSafe for DynamicSceneBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.