pub struct Rollback { /* private fields */ }
Expand description
A rollback snapshot of the game state.
Rollback
excludes types that opt out of rollback.
Implementations§
source§impl Rollback
impl Rollback
sourcepub fn from_world(world: &World) -> Self
pub fn from_world(world: &World) -> Self
sourcepub fn from_world_with_filter<F>(world: &World, filter: F) -> Selfwhere
F: Fn(&&TypeRegistration) -> bool,
pub fn from_world_with_filter<F>(world: &World, filter: F) -> Selfwhere F: Fn(&&TypeRegistration) -> bool,
sourcepub fn apply(&self, world: &mut World) -> Result<(), SaveableError>
pub fn apply(&self, world: &mut World) -> Result<(), SaveableError>
sourcepub fn apply_with_map(
&self,
world: &mut World,
map: &mut EntityMap
) -> Result<(), SaveableError>
pub fn apply_with_map( &self, world: &mut World, map: &mut EntityMap ) -> Result<(), SaveableError>
Apply the Rollback
to the [World
], mapping entities to new ids with the [EntityMap
].
Errors
- See
SaveableError
Trait Implementations§
source§impl CloneReflect for Rollback
impl CloneReflect for Rollback
source§fn clone_value(&self) -> Self
fn clone_value(&self) -> Self
Clone the value via Reflection.
Auto Trait Implementations§
impl !RefUnwindSafe for Rollback
impl Send for Rollback
impl Sync for Rollback
impl Unpin for Rollback
impl !UnwindSafe for Rollback
Blanket Implementations§
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
[ShaderType
] for self
. When used in [AsBindGroup
]
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T: Any,
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