pub struct SavePlugins;
Expand description
Default plugins for bevy_save
.
Trait Implementations§
Source§impl PluginGroup for SavePlugins
impl PluginGroup for SavePlugins
Source§fn build(self) -> PluginGroupBuilder
fn build(self) -> PluginGroupBuilder
Configures the
Plugin
s that are to be added.Source§fn name() -> String
fn name() -> String
Configures a name for the
PluginGroup
which is primarily used for debugging.Auto Trait Implementations§
impl Freeze for SavePlugins
impl RefUnwindSafe for SavePlugins
impl Send for SavePlugins
impl Sync for SavePlugins
impl Unpin for SavePlugins
impl UnwindSafe for SavePlugins
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
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. Box<dyn Any>
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then be further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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