pub struct SoundControllerState<TSystemParamState> { /* private fields */ }
Trait Implementations§
Source§impl<'a> SystemParamFetch<'a> for SoundControllerState<(<EventWriter<'a, SoundEvent> as SystemParam>::Fetch,)>
impl<'a> SystemParamFetch<'a> for SoundControllerState<(<EventWriter<'a, SoundEvent> as SystemParam>::Fetch,)>
Source§impl<TSystemParamState: SystemParamState> SystemParamState for SoundControllerState<TSystemParamState>
impl<TSystemParamState: SystemParamState> SystemParamState for SoundControllerState<TSystemParamState>
type Config = <TSystemParamState as SystemParamState>::Config
fn init( world: &mut World, system_state: &mut SystemState, config: Self::Config, ) -> Self
fn new_archetype( &mut self, archetype: &Archetype, system_state: &mut SystemState, )
fn default_config() -> TSystemParamState::Config
fn apply(&mut self, _world: &mut World)
Auto Trait Implementations§
impl<TSystemParamState> Freeze for SoundControllerState<TSystemParamState>where
TSystemParamState: Freeze,
impl<TSystemParamState> RefUnwindSafe for SoundControllerState<TSystemParamState>where
TSystemParamState: RefUnwindSafe,
impl<TSystemParamState> Send for SoundControllerState<TSystemParamState>where
TSystemParamState: Send,
impl<TSystemParamState> Sync for SoundControllerState<TSystemParamState>where
TSystemParamState: Sync,
impl<TSystemParamState> Unpin for SoundControllerState<TSystemParamState>where
TSystemParamState: Unpin,
impl<TSystemParamState> UnwindSafe for SoundControllerState<TSystemParamState>where
TSystemParamState: UnwindSafe,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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