pub struct ReplicatePriority(pub f32);server only.Expand description
Controls how often mutations are sent for a replicated entity.
Applies to all authorized clients unless overridden by the client’s PriorityMap.
This priority is unrelated to the replication rule priority from methods like AppRuleExt::replicate_with_priority.
During replication, we multiply the difference between the last acknowledged tick
and ServerTick by the priority. If the result is greater than or equal to 1.0,
we send mutations for this entity.
This means the priority accumulates across server ticks until an entity is acknowledged, at which point its priority is reset. As a result, even low-priority objects eventually reach a high enough priority to be considered for replication.
For example, if the base priority is 0.5, mutations for an entity will be sent no more often than once every 2 ticks. With the default priority of 1.0, all unacknowledged mutations will be sent every tick.
All of this only affects mutations. For any component insertion or removal, the changes
will be sent using ServerChannel::Updates.
See its documentation for more details.
Tuple Fields§
§0: f32Methods from Deref<Target = f32>§
pub const RADIX: u32 = 2
pub const BITS: u32 = 32
pub const MANTISSA_DIGITS: u32 = 24
pub const DIGITS: u32 = 6
pub const EPSILON: f32 = 1.19209290e-07_f32
pub const MIN: f32 = -3.40282347e+38_f32
pub const MIN_POSITIVE: f32 = 1.17549435e-38_f32
pub const MAX: f32 = 3.40282347e+38_f32
pub const MIN_EXP: i32 = -125
pub const MAX_EXP: i32 = 128
pub const MIN_10_EXP: i32 = -37
pub const MAX_10_EXP: i32 = 38
pub const NAN: f32
pub const INFINITY: f32
pub const NEG_INFINITY: f32
pub const MAX_EXACT_INTEGER: i32
pub const MIN_EXACT_INTEGER: i32
pub const SIGN_MASK: u32 = 0x8000_0000
pub const EXPONENT_MASK: u32 = 0x7f80_0000
pub const MANTISSA_MASK: u32 = 0x007f_ffff
1.62.0 · Sourcepub fn total_cmp(&self, other: &f32) -> Ordering
pub fn total_cmp(&self, other: &f32) -> Ordering
Returns the ordering between self and other.
Unlike the standard partial comparison between floating point numbers,
this comparison always produces an ordering in accordance to
the totalOrder predicate as defined in the IEEE 754 (2008 revision)
floating point standard. The values are ordered in the following sequence:
- negative quiet NaN
- negative signaling NaN
- negative infinity
- negative numbers
- negative subnormal numbers
- negative zero
- positive zero
- positive subnormal numbers
- positive numbers
- positive infinity
- positive signaling NaN
- positive quiet NaN.
The ordering established by this function does not always agree with the
PartialOrd and PartialEq implementations of f32. For example,
they consider negative and positive zero equal, while total_cmp
doesn’t.
The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.
§Example
struct GoodBoy {
name: String,
weight: f32,
}
let mut bois = vec![
GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
GoodBoy { name: "Chonk".to_owned(), weight: f32::INFINITY },
GoodBoy { name: "Abs. Unit".to_owned(), weight: f32::NAN },
GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];
bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));
// `f32::NAN` could be positive or negative, which will affect the sort order.
if f32::NAN.is_sign_negative() {
assert!(bois.into_iter().map(|b| b.weight)
.zip([f32::NAN, -5.0, 0.1, 10.0, 99.0, f32::INFINITY].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
assert!(bois.into_iter().map(|b| b.weight)
.zip([-5.0, 0.1, 10.0, 99.0, f32::INFINITY, f32::NAN].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
}Trait Implementations§
Source§impl Clone for ReplicatePriority
impl Clone for ReplicatePriority
Source§fn clone(&self) -> ReplicatePriority
fn clone(&self) -> ReplicatePriority
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ReplicatePriority
impl Component for ReplicatePriority
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
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E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for ReplicatePriority
Source§impl Debug for ReplicatePriority
impl Debug for ReplicatePriority
Source§impl Default for ReplicatePriority
impl Default for ReplicatePriority
Source§fn default() -> ReplicatePriority
fn default() -> ReplicatePriority
Source§impl Deref for ReplicatePriority
impl Deref for ReplicatePriority
Source§impl DerefMut for ReplicatePriority
impl DerefMut for ReplicatePriority
Source§impl FromReflect for ReplicatePriority
impl FromReflect for ReplicatePriority
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ReplicatePriority
impl GetTypeRegistration for ReplicatePriority
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for ReplicatePriority
impl PartialReflect for ReplicatePriority
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for ReplicatePriority
impl Reflect for ReplicatePriority
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl TupleStruct for ReplicatePriority
impl TupleStruct for ReplicatePriority
Source§fn field(&self, index: usize) -> Option<&dyn PartialReflect>
fn field(&self, index: usize) -> Option<&dyn PartialReflect>
index as a
&dyn Reflect.Source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
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index
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
None if TypeInfo is not available.Source§impl TypePath for ReplicatePriority
impl TypePath for ReplicatePriority
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for ReplicatePriority
impl RefUnwindSafe for ReplicatePriority
impl Send for ReplicatePriority
impl Sync for ReplicatePriority
impl Unpin for ReplicatePriority
impl UnsafeUnpin for ReplicatePriority
impl UnwindSafe for ReplicatePriority
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C: Component,
impl<C> Bundle for Cwhere
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components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
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