pub enum ClientState {
Disconnected,
Connecting,
Connected,
}Expand description
Connection state of the client.
Should only be changed from the messaging backend when the client changes its state
in ClientSystems::ReceivePackets.
Variants§
Disconnected
Not connected or trying to connect.
Connecting
Trying to connect to the server.
Connected
Connected to the server.
Trait Implementations§
Source§impl Clone for ClientState
impl Clone for ClientState
Source§fn clone(&self) -> ClientState
fn clone(&self) -> ClientState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientState
impl Debug for ClientState
Source§impl Default for ClientState
impl Default for ClientState
Source§fn default() -> ClientState
fn default() -> ClientState
Returns the “default value” for a type. Read more
Source§impl FreelyMutableState for ClientState
impl FreelyMutableState for ClientState
Source§fn register_state(schedule: &mut Schedule)
fn register_state(schedule: &mut Schedule)
This function registers all the necessary systems to apply state changes and run transition schedules
Source§impl Hash for ClientState
impl Hash for ClientState
Source§impl PartialEq for ClientState
impl PartialEq for ClientState
Source§impl States for ClientState
impl States for ClientState
Source§const DEPENDENCY_DEPTH: usize = 1
const DEPENDENCY_DEPTH: usize = 1
How many other states this state depends on.
Used to help order transitions and de-duplicate
ComputedStates, as well as prevent cyclical
ComputedState dependencies.impl Copy for ClientState
impl Eq for ClientState
impl StructuralPartialEq for ClientState
Auto Trait Implementations§
impl Freeze for ClientState
impl RefUnwindSafe for ClientState
impl Send for ClientState
impl Sync for ClientState
impl Unpin for ClientState
impl UnwindSafe for ClientState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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Converts
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Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> DowncastSend for T
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impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<Q, K> Equivalent<K> for Q
Source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
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fn from_world(_world: &mut World) -> T
Creates Self using default().
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
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impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
Source§impl<S> StateSet for Swhere
S: InnerStateSet,
impl<S> StateSet for Swhere
S: InnerStateSet,
Source§const SET_DEPENDENCY_DEPTH: usize = S::DEPENDENCY_DEPTH
const SET_DEPENDENCY_DEPTH: usize = S::DEPENDENCY_DEPTH
The total
DEPENDENCY_DEPTH of all
the states that are part of this StateSet, added together. Read moreSource§fn register_computed_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: ComputedStates<SourceStates = S>,
fn register_computed_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: ComputedStates<SourceStates = S>,
Sets up the systems needed to compute
T whenever any State in this
StateSet is changed.Source§fn register_sub_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: SubStates<SourceStates = S>,
fn register_sub_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: SubStates<SourceStates = S>,
Sets up the systems needed to compute whether
T exists whenever any State in this
StateSet is changed.Source§impl<T> TypeData for T
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