pub enum ServerState {
Stopped,
Running,
}Expand description
Connection state of the server.
Should only be changed from the messaging backend when the server changes its state
in ServerSystems::ReceivePackets.
Variants§
Trait Implementations§
Source§impl Clone for ServerState
impl Clone for ServerState
Source§fn clone(&self) -> ServerState
fn clone(&self) -> ServerState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ServerState
impl Debug for ServerState
Source§impl Default for ServerState
impl Default for ServerState
Source§fn default() -> ServerState
fn default() -> ServerState
Returns the “default value” for a type. Read more
Source§impl FreelyMutableState for ServerState
impl FreelyMutableState for ServerState
Source§fn register_state(schedule: &mut Schedule)
fn register_state(schedule: &mut Schedule)
This function registers all the necessary systems to apply state changes and run transition schedules
Source§impl Hash for ServerState
impl Hash for ServerState
Source§impl PartialEq for ServerState
impl PartialEq for ServerState
Source§impl States for ServerState
impl States for ServerState
Source§const DEPENDENCY_DEPTH: usize = 1usize
const DEPENDENCY_DEPTH: usize = 1usize
How many other states this state depends on.
Used to help order transitions and de-duplicate
ComputedStates, as well as prevent cyclical
ComputedState dependencies.impl Copy for ServerState
impl Eq for ServerState
impl StructuralPartialEq for ServerState
Auto Trait Implementations§
impl Freeze for ServerState
impl RefUnwindSafe for ServerState
impl Send for ServerState
impl Sync for ServerState
impl Unpin for ServerState
impl UnwindSafe for ServerState
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Converts
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Converts
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fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<Q, K> Equivalent<K> for Q
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impl<T> FromWorld for Twhere
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
Source§impl<S> StateSet for Swhere
S: InnerStateSet,
impl<S> StateSet for Swhere
S: InnerStateSet,
Source§const SET_DEPENDENCY_DEPTH: usize = S::DEPENDENCY_DEPTH
const SET_DEPENDENCY_DEPTH: usize = S::DEPENDENCY_DEPTH
The total
DEPENDENCY_DEPTH of all
the states that are part of this StateSet, added together. Read moreSource§fn register_computed_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: ComputedStates<SourceStates = S>,
fn register_computed_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: ComputedStates<SourceStates = S>,
Sets up the systems needed to compute
T whenever any State in this
StateSet is changed.Source§fn register_sub_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: SubStates<SourceStates = S>,
fn register_sub_state_systems_in_schedule<T>(schedule: &mut Schedule)where
T: SubStates<SourceStates = S>,
Sets up the systems needed to compute whether
T exists whenever any State in this
StateSet is changed.Source§impl<T> TypeData for T
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Creates a type-erased clone of this value.