Struct bevy_render::render_resource::BindGroup
source · pub struct BindGroup { /* private fields */ }
Expand description
Bind groups are responsible for binding render resources (e.g. buffers, textures, samplers)
to a TrackedRenderPass
.
This makes them accessible in the pipeline (shaders) as uniforms.
May be converted from and dereferences to a wgpu BindGroup
.
Can be created via RenderDevice::create_bind_group
.
Implementations
sourceimpl BindGroup
impl BindGroup
sourcepub fn id(&self) -> BindGroupId
pub fn id(&self) -> BindGroupId
Returns the BindGroupId
.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl !UnwindSafe for BindGroup
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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) to &Any
. This is needed since Rust cannot
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