Struct bevy_render::view::ViewUniform
source · pub struct ViewUniform { /* private fields */ }
Trait Implementations
sourceimpl Clone for ViewUniform
impl Clone for ViewUniform
sourcefn clone(&self) -> ViewUniform
fn clone(&self) -> ViewUniform
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl CreateFrom for ViewUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Vec3: CreateFrom,
Vec4: CreateFrom,
impl CreateFrom for ViewUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Mat4: CreateFrom,
Vec3: CreateFrom,
Vec4: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
sourceimpl ReadFrom for ViewUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Vec3: ReadFrom,
Vec4: ReadFrom,
impl ReadFrom for ViewUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Mat4: ReadFrom,
Vec3: ReadFrom,
Vec4: ReadFrom,
sourceimpl ShaderSize for ViewUniformwhere
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Vec3: ShaderSize,
Vec4: ShaderSize,
impl ShaderSize for ViewUniformwhere
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Mat4: ShaderSize,
Vec3: ShaderSize,
Vec4: ShaderSize,
sourceconst SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
Represents WGSL Size (equivalent to
ShaderType::min_size
)sourceimpl ShaderType for ViewUniformwhere
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
Vec4: ShaderType,
impl ShaderType for ViewUniformwhere
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Mat4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
Vec4: ShaderType,
sourcefn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresourcefn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
sourcefn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreAuto Trait Implementations
impl RefUnwindSafe for ViewUniform
impl Send for ViewUniform
impl Sync for ViewUniform
impl Unpin for ViewUniform
impl UnwindSafe for ViewUniform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read moresourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more