Struct bevy_render::mesh::MeshPlugin
source · pub struct MeshPlugin;
Expand description
Adds the Mesh
as an asset and makes sure that they are extracted and prepared for the GPU.
Trait Implementations
sourceimpl Plugin for MeshPlugin
impl Plugin for MeshPlugin
Auto Trait Implementations
impl RefUnwindSafe for MeshPlugin
impl Send for MeshPlugin
impl Sync for MeshPlugin
impl Unpin for MeshPlugin
impl UnwindSafe for MeshPlugin
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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sourceimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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) to &Any
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’s. Read moresourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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