Enum bevy_render::mesh::VertexAttributeValues
source · pub enum VertexAttributeValues {
Show 28 variants
Float32(Vec<f32>),
Sint32(Vec<i32>),
Uint32(Vec<u32>),
Float32x2(Vec<[f32; 2]>),
Sint32x2(Vec<[i32; 2]>),
Uint32x2(Vec<[u32; 2]>),
Float32x3(Vec<[f32; 3]>),
Sint32x3(Vec<[i32; 3]>),
Uint32x3(Vec<[u32; 3]>),
Float32x4(Vec<[f32; 4]>),
Sint32x4(Vec<[i32; 4]>),
Uint32x4(Vec<[u32; 4]>),
Sint16x2(Vec<[i16; 2]>),
Snorm16x2(Vec<[i16; 2]>),
Uint16x2(Vec<[u16; 2]>),
Unorm16x2(Vec<[u16; 2]>),
Sint16x4(Vec<[i16; 4]>),
Snorm16x4(Vec<[i16; 4]>),
Uint16x4(Vec<[u16; 4]>),
Unorm16x4(Vec<[u16; 4]>),
Sint8x2(Vec<[i8; 2]>),
Snorm8x2(Vec<[i8; 2]>),
Uint8x2(Vec<[u8; 2]>),
Unorm8x2(Vec<[u8; 2]>),
Sint8x4(Vec<[i8; 4]>),
Snorm8x4(Vec<[i8; 4]>),
Uint8x4(Vec<[u8; 4]>),
Unorm8x4(Vec<[u8; 4]>),
}
Expand description
Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats
.
Variants
Float32(Vec<f32>)
Sint32(Vec<i32>)
Uint32(Vec<u32>)
Float32x2(Vec<[f32; 2]>)
Sint32x2(Vec<[i32; 2]>)
Uint32x2(Vec<[u32; 2]>)
Float32x3(Vec<[f32; 3]>)
Sint32x3(Vec<[i32; 3]>)
Uint32x3(Vec<[u32; 3]>)
Float32x4(Vec<[f32; 4]>)
Sint32x4(Vec<[i32; 4]>)
Uint32x4(Vec<[u32; 4]>)
Sint16x2(Vec<[i16; 2]>)
Snorm16x2(Vec<[i16; 2]>)
Uint16x2(Vec<[u16; 2]>)
Unorm16x2(Vec<[u16; 2]>)
Sint16x4(Vec<[i16; 4]>)
Snorm16x4(Vec<[i16; 4]>)
Uint16x4(Vec<[u16; 4]>)
Unorm16x4(Vec<[u16; 4]>)
Sint8x2(Vec<[i8; 2]>)
Snorm8x2(Vec<[i8; 2]>)
Uint8x2(Vec<[u8; 2]>)
Unorm8x2(Vec<[u8; 2]>)
Sint8x4(Vec<[i8; 4]>)
Snorm8x4(Vec<[i8; 4]>)
Uint8x4(Vec<[u8; 4]>)
Unorm8x4(Vec<[u8; 4]>)
Implementations
sourceimpl VertexAttributeValues
impl VertexAttributeValues
pub fn enum_variant_index(&self) -> usize
pub fn enum_variant_name(&self) -> &'static str
sourceimpl VertexAttributeValues
impl VertexAttributeValues
sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of vertices in this VertexAttributeValues
. For a single
mesh, all of the VertexAttributeValues
must have the same length.
sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if there are no vertices in this VertexAttributeValues
.
sourcepub fn as_float3(&self) -> Option<&[[f32; 3]]>
pub fn as_float3(&self) -> Option<&[[f32; 3]]>
Returns the values as float triples if possible.
sourcepub fn get_bytes(&self) -> &[u8]ⓘ
pub fn get_bytes(&self) -> &[u8]ⓘ
Flattens the VertexAttributeValues
into a sequence of bytes. This is
useful for serialization and sending to the GPU.
Trait Implementations
sourceimpl Clone for VertexAttributeValues
impl Clone for VertexAttributeValues
sourcefn clone(&self) -> VertexAttributeValues
fn clone(&self) -> VertexAttributeValues
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for VertexAttributeValues
impl Debug for VertexAttributeValues
sourceimpl From<&VertexAttributeValues> for VertexFormat
impl From<&VertexAttributeValues> for VertexFormat
sourcefn from(values: &VertexAttributeValues) -> Self
fn from(values: &VertexAttributeValues) -> Self
Converts to this type from the input type.
sourceimpl TryFrom<VertexAttributeValues> for Vec<IVec2>
impl TryFrom<VertexAttributeValues> for Vec<IVec2>
sourceimpl TryFrom<VertexAttributeValues> for Vec<IVec3>
impl TryFrom<VertexAttributeValues> for Vec<IVec3>
sourceimpl TryFrom<VertexAttributeValues> for Vec<IVec4>
impl TryFrom<VertexAttributeValues> for Vec<IVec4>
sourceimpl TryFrom<VertexAttributeValues> for Vec<UVec2>
impl TryFrom<VertexAttributeValues> for Vec<UVec2>
sourceimpl TryFrom<VertexAttributeValues> for Vec<UVec3>
impl TryFrom<VertexAttributeValues> for Vec<UVec3>
sourceimpl TryFrom<VertexAttributeValues> for Vec<UVec4>
impl TryFrom<VertexAttributeValues> for Vec<UVec4>
sourceimpl TryFrom<VertexAttributeValues> for Vec<Vec2>
impl TryFrom<VertexAttributeValues> for Vec<Vec2>
sourceimpl TryFrom<VertexAttributeValues> for Vec<Vec3>
impl TryFrom<VertexAttributeValues> for Vec<Vec3>
sourceimpl TryFrom<VertexAttributeValues> for Vec<Vec3A>
impl TryFrom<VertexAttributeValues> for Vec<Vec3A>
sourceimpl TryFrom<VertexAttributeValues> for Vec<Vec4>
impl TryFrom<VertexAttributeValues> for Vec<Vec4>
sourceimpl TryFrom<VertexAttributeValues> for Vec<f32>
impl TryFrom<VertexAttributeValues> for Vec<f32>
sourceimpl TryFrom<VertexAttributeValues> for Vec<i32>
impl TryFrom<VertexAttributeValues> for Vec<i32>
Auto Trait Implementations
impl RefUnwindSafe for VertexAttributeValues
impl Send for VertexAttributeValues
impl Sync for VertexAttributeValues
impl Unpin for VertexAttributeValues
impl UnwindSafe for VertexAttributeValues
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read moresourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read moresourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more