[][src]Struct bevy_render::mesh::VertexAttribute

pub struct VertexAttribute {
    pub name: Cow<'static, str>,
    pub values: VertexAttributeValues,
}

Fields

name: Cow<'static, str>values: VertexAttributeValues

Implementations

impl VertexAttribute[src]

pub const NORMAL: &'static str[src]

pub const POSITION: &'static str[src]

pub const UV: &'static str[src]

pub fn position(positions: Vec<[f32; 3]>) -> Self[src]

pub fn normal(normals: Vec<[f32; 3]>) -> Self[src]

pub fn uv(uvs: Vec<[f32; 2]>) -> Self[src]

Trait Implementations

impl Debug for VertexAttribute[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Send + Sync + Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
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