Struct bevy_render::render_resource::ErasedPipelineLayout
source · pub struct ErasedPipelineLayout(_);
Implementations§
source§impl ErasedPipelineLayout
impl ErasedPipelineLayout
pub fn new(value: PipelineLayout) -> Self
pub fn try_unwrap(self) -> Option<PipelineLayout>
Trait Implementations§
source§impl Clone for ErasedPipelineLayout
impl Clone for ErasedPipelineLayout
source§impl Debug for ErasedPipelineLayout
impl Debug for ErasedPipelineLayout
source§impl Deref for ErasedPipelineLayout
impl Deref for ErasedPipelineLayout
source§impl Drop for ErasedPipelineLayout
impl Drop for ErasedPipelineLayout
impl Send for ErasedPipelineLayout
impl Sync for ErasedPipelineLayout
Auto Trait Implementations§
impl RefUnwindSafe for ErasedPipelineLayout
impl Unpin for ErasedPipelineLayout
impl UnwindSafe for ErasedPipelineLayout
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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