Enum bevy_render::render_resource::LoadOp
source · pub enum LoadOp<V> {
Clear(V),
Load,
}
Expand description
Operation to perform to the output attachment at the start of a render pass.
The render target must be cleared at least once before its content is loaded.
Corresponds to WebGPU GPULoadOp
.
Variants§
Trait Implementations§
source§impl<V> PartialEq<LoadOp<V>> for LoadOp<V>where
V: PartialEq<V>,
impl<V> PartialEq<LoadOp<V>> for LoadOp<V>where V: PartialEq<V>,
impl<V> Copy for LoadOp<V>where V: Copy,
impl<V> Eq for LoadOp<V>where V: Eq,
impl<V> StructuralEq for LoadOp<V>
impl<V> StructuralPartialEq for LoadOp<V>
Auto Trait Implementations§
impl<V> RefUnwindSafe for LoadOp<V>where V: RefUnwindSafe,
impl<V> Send for LoadOp<V>where V: Send,
impl<V> Sync for LoadOp<V>where V: Sync,
impl<V> Unpin for LoadOp<V>where V: Unpin,
impl<V> UnwindSafe for LoadOp<V>where V: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere T: Any,
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Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
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